Загрузка страницы

11 Things That Helped Me Launch My Indie Game

I recently launched Philophobia: The Fear of Love, and I wanted to share a few things that helped me actually get to that point. Get the game here: https://timruswick.itch.io/philophobia
67 Tips for Game Developers: http://gdu.io/insiders?ref=yt

Serious about success in game development? Wanna make indie games that ROCK?! Join Underground ELITE:
https://www.patreon.com/GameDevUnderground

*** FOLLOW ME: ***
Twitter: http://twitter.com/timruswick
Twitch: https://www.twitch.tv/timruswick

*** FOLLOW GDU: ***
Blog: http://gdu.io/blog/
Twitter: http://twitter.com/gamedevudg
Facebook: http://facebook.com/gamedevudg
Discord: https://discord.gg/cYMGA77

If you are an indie developer and you are looking for a fantastic community and help to refine, manage, and market your game, join us!
http://gdu.io

Видео 11 Things That Helped Me Launch My Indie Game канала Tim Ruswick
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
25 февраля 2019 г. 19:00:09
00:17:27
Яндекс.Метрика