11 Things That Helped Me Launch My Indie Game
I recently launched Philophobia: The Fear of Love, and I wanted to share a few things that helped me actually get to that point. Get the game here: https://timruswick.itch.io/philophobia
67 Tips for Game Developers: http://gdu.io/insiders?ref=yt
Serious about success in game development? Wanna make indie games that ROCK?! Join Underground ELITE:
https://www.patreon.com/GameDevUnderground
*** FOLLOW ME: ***
Twitter: http://twitter.com/timruswick
Twitch: https://www.twitch.tv/timruswick
*** FOLLOW GDU: ***
Blog: http://gdu.io/blog/
Twitter: http://twitter.com/gamedevudg
Facebook: http://facebook.com/gamedevudg
Discord: https://discord.gg/cYMGA77
If you are an indie developer and you are looking for a fantastic community and help to refine, manage, and market your game, join us!
http://gdu.io
Видео 11 Things That Helped Me Launch My Indie Game канала Tim Ruswick
67 Tips for Game Developers: http://gdu.io/insiders?ref=yt
Serious about success in game development? Wanna make indie games that ROCK?! Join Underground ELITE:
https://www.patreon.com/GameDevUnderground
*** FOLLOW ME: ***
Twitter: http://twitter.com/timruswick
Twitch: https://www.twitch.tv/timruswick
*** FOLLOW GDU: ***
Blog: http://gdu.io/blog/
Twitter: http://twitter.com/gamedevudg
Facebook: http://facebook.com/gamedevudg
Discord: https://discord.gg/cYMGA77
If you are an indie developer and you are looking for a fantastic community and help to refine, manage, and market your game, join us!
http://gdu.io
Видео 11 Things That Helped Me Launch My Indie Game канала Tim Ruswick
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