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Fire Emblem Warriors: Three Hopes Part 1 (Prologue): A Chance Encounter
I did play the demo for Fire Emblem Warriors: Three Hopes, and here is a playthrough of the full game. In this game, the main protagonist is Shez, and we hear about the Ashen Demon, who is part of a mercenary group led by Jeralt. Then after all of this, we then have an encounter with some bandits and help out some students.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
In this playthrough, I will be doing it on Hard and on Casual Mode, and if you are wondering, Maddening difficulty is in this game, but you don't unlock it until after beating the game, at least from what I have heard, the difficulty doesn't really come into play until around Chapter 4, but you might notice enemies blocking attacks more frequently on Hard than on Easy or Normal.
At the start of the game, we get like a cutscene with Seiros against the opposing army, this does remind me of the opening cutscene from Three Houses, and we see two dragons and two familiar looking people, I won't spoil who they are, and this turns out to be a dream.
We can then choose Shez's gender, I will be using female Shez for this playthrough, as I do prefer the design for female Shez more than the male, and after some dialogue, you can choose the gender and name for the Ashen Demon, otherwise known as Byleth, and if you have save data for Fire Emblem: Three Houses, it will choose the last name you used for Byleth in that game. Shez is part of a mercenary group led by Berling, and her allies are Getz and Lazley, and our opponent is Byleth, who is part of a mercenary group led by his father Jeralt.
Shez is a Mercenary, and it does give you a tutorial on how to use attacks, and you have to defeat as many enemies on the map as you can, up to 150 while you learn about combat basics, and you can use Combat Arts, which can be helpful against enemy commanders, including the Mercenary Commander. The next thing is to enter the stronghold, and it will teach you about critical rush, where you have to deplete the opponent's Stun Gauge, Combat Arts are best for that.
Byleth then shows up, and one by one, our allies are getting killed off, after capturing the stronghold, take on Byleth, he has a red aura, and he can easily overpower you, and we even lose Getz the moment Shez initiates combat with Byleth. During the fight, we get a cutscene where Shez unlocks some special power, which not even that can overwhelm Byleth, but we do get some Elite Soldiers to fight against.
After our failure in stopping Byleth, we then get introduced to Arval, a mysterious being who saves Shez before she is finished off.
Then we move onto the next chapter, and after some dialogue with Arval, Shez then meets up with three people, who are under attack by a group of bandits led by Kostas. This chapter almost reminds me of the Prologue of Fire Emblem: Three Houses. Shez will be in her unique class of Fluegel, and for skills, Shadowflash allows Shez to dash a short distance by pressing ZR, and her moves have a chance of instantly defeating non-commander units, Mortal Coil increases the Warrior Gauge fill rate when Shez's HP is above 90%, Axe Buster is the class skill for the Myrmidon class tree. Defeat the first Thief, and in the stronghold is a Thief using an Iron Lance, you will automatically switch to Edelgard, she has an axe, which have an advantage against lances, her Unique Ability is Solar Prominence, which adds a fire effect to her attacks, her Support Ability is Emperor's Prestige, that causes enemies that are guarding to take 50% of calculated damage. After that, you will then fight against a Thief using a sword, switch to Dimitri to take on that Thief, Dimitri's Unique Ability is Azure Lightning, which adds a lightning effect to his attacks, and his Unique Support Ability is King's Might, which increases damage to enemy HP and Stun Gauges when sending them flying. The next keep has a Wyvern Rider, switch to Claude, who has a bow to deal bonus damage against flying enemies, Claude's Unique Ability is Dustcloud, which adds a wind effect to his attacks, and his Support Ability is Leader's Acumen, which increases the Awakening Gauge fill rate when attacking enemies launched into the air. Then you have to issue orders, pick the strongholds they work the best against, and after the appearance of Alois and a bunch of reinforcements, take on Kostas with an All-Out Offensive, you can use your Awakening to deal more damage against him.
After the fight, Shez then learns that the three are from different locations across Fódlan, and after some dialogue, they take Shez to their camp, where she meets up with the students from the Officers Academy.
You can talk to the house leaders to learn about each of the students from each house, and they provide a bit of information about them, then talk to Alois, and after a bit of dialogue, they ask Shez to come with them to Garreg Mach Monastery.
Видео Fire Emblem Warriors: Three Hopes Part 1 (Prologue): A Chance Encounter канала Meta375
As for the rest of the description, I recommend watching the full video before reading past this point of the description
In this playthrough, I will be doing it on Hard and on Casual Mode, and if you are wondering, Maddening difficulty is in this game, but you don't unlock it until after beating the game, at least from what I have heard, the difficulty doesn't really come into play until around Chapter 4, but you might notice enemies blocking attacks more frequently on Hard than on Easy or Normal.
At the start of the game, we get like a cutscene with Seiros against the opposing army, this does remind me of the opening cutscene from Three Houses, and we see two dragons and two familiar looking people, I won't spoil who they are, and this turns out to be a dream.
We can then choose Shez's gender, I will be using female Shez for this playthrough, as I do prefer the design for female Shez more than the male, and after some dialogue, you can choose the gender and name for the Ashen Demon, otherwise known as Byleth, and if you have save data for Fire Emblem: Three Houses, it will choose the last name you used for Byleth in that game. Shez is part of a mercenary group led by Berling, and her allies are Getz and Lazley, and our opponent is Byleth, who is part of a mercenary group led by his father Jeralt.
Shez is a Mercenary, and it does give you a tutorial on how to use attacks, and you have to defeat as many enemies on the map as you can, up to 150 while you learn about combat basics, and you can use Combat Arts, which can be helpful against enemy commanders, including the Mercenary Commander. The next thing is to enter the stronghold, and it will teach you about critical rush, where you have to deplete the opponent's Stun Gauge, Combat Arts are best for that.
Byleth then shows up, and one by one, our allies are getting killed off, after capturing the stronghold, take on Byleth, he has a red aura, and he can easily overpower you, and we even lose Getz the moment Shez initiates combat with Byleth. During the fight, we get a cutscene where Shez unlocks some special power, which not even that can overwhelm Byleth, but we do get some Elite Soldiers to fight against.
After our failure in stopping Byleth, we then get introduced to Arval, a mysterious being who saves Shez before she is finished off.
Then we move onto the next chapter, and after some dialogue with Arval, Shez then meets up with three people, who are under attack by a group of bandits led by Kostas. This chapter almost reminds me of the Prologue of Fire Emblem: Three Houses. Shez will be in her unique class of Fluegel, and for skills, Shadowflash allows Shez to dash a short distance by pressing ZR, and her moves have a chance of instantly defeating non-commander units, Mortal Coil increases the Warrior Gauge fill rate when Shez's HP is above 90%, Axe Buster is the class skill for the Myrmidon class tree. Defeat the first Thief, and in the stronghold is a Thief using an Iron Lance, you will automatically switch to Edelgard, she has an axe, which have an advantage against lances, her Unique Ability is Solar Prominence, which adds a fire effect to her attacks, her Support Ability is Emperor's Prestige, that causes enemies that are guarding to take 50% of calculated damage. After that, you will then fight against a Thief using a sword, switch to Dimitri to take on that Thief, Dimitri's Unique Ability is Azure Lightning, which adds a lightning effect to his attacks, and his Unique Support Ability is King's Might, which increases damage to enemy HP and Stun Gauges when sending them flying. The next keep has a Wyvern Rider, switch to Claude, who has a bow to deal bonus damage against flying enemies, Claude's Unique Ability is Dustcloud, which adds a wind effect to his attacks, and his Support Ability is Leader's Acumen, which increases the Awakening Gauge fill rate when attacking enemies launched into the air. Then you have to issue orders, pick the strongholds they work the best against, and after the appearance of Alois and a bunch of reinforcements, take on Kostas with an All-Out Offensive, you can use your Awakening to deal more damage against him.
After the fight, Shez then learns that the three are from different locations across Fódlan, and after some dialogue, they take Shez to their camp, where she meets up with the students from the Officers Academy.
You can talk to the house leaders to learn about each of the students from each house, and they provide a bit of information about them, then talk to Alois, and after a bit of dialogue, they ask Shez to come with them to Garreg Mach Monastery.
Видео Fire Emblem Warriors: Three Hopes Part 1 (Prologue): A Chance Encounter канала Meta375
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19 июля 2022 г. 19:00:33
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