Flat Modeling Anime Hair Tutorial (Blender 2.8)
UPDATE: I'm now on Patreon! https://www.patreon.com/aversionofreality
UPDATE: There's now a followup video that goes into more detail on the Curve+Simple Deform modifier setup: https://youtu.be/lFDJ8b0TnQw
A full walkthrough of my mesh hair creation process for anime or cartoon hair using Blender 2.8. Model it flat while wrapping it onto the head with modifiers. This method breaks things down into small, simple steps and gives clean topology and UVs.
In this tutorial:
- Overview in the beginning so advanced users can skip the details
- Wrapping flat plane to quarter sphere (curve, simple deform, and lattice modifiers)
- Creating and shaping strands or tails using curves and lattices
- Creating clean topology hair spikes and joining them without killing UVs
- Time lapse demonstration modeling bangs
- Lots of little details that help with the process
This tutorial is about the overall process, and assumes you know basic modeling.
Follow me for more tutorials and updates. Questions are welcome!
https://www.facebook.com/aversionofreality/
https://twitter.com/AversionReality
https://www.artstation.com/aversionofreality
00:00 - Intro
00:49 - Common Hair modeling methods
04:12 - Flat modeling overview
06:45 - Wrap Setup: The Curve Modifier
10:07 - Wrap Setup: Simple Deform
12:52 - Wrap Setup: Lattices
16:29 - Modeling Options
24:01 - Block In Bounds
25:18 - Making Spikes
33:51 - Maintaining UVs
36:07 - Proportional Editing Tips
39:29 - Non-destructive editing with Hooks
42:07 - Setting up Side Clumps
45:33 - Fixing distorted UVs
46:46 - Modeling the Side Clumps
54:53 - Timelapse: building out the bangs
1:05:40 - UV check
1:06:54 - Material test
1:07:55 - Outro
Видео Flat Modeling Anime Hair Tutorial (Blender 2.8) канала aVersionOfReality
UPDATE: There's now a followup video that goes into more detail on the Curve+Simple Deform modifier setup: https://youtu.be/lFDJ8b0TnQw
A full walkthrough of my mesh hair creation process for anime or cartoon hair using Blender 2.8. Model it flat while wrapping it onto the head with modifiers. This method breaks things down into small, simple steps and gives clean topology and UVs.
In this tutorial:
- Overview in the beginning so advanced users can skip the details
- Wrapping flat plane to quarter sphere (curve, simple deform, and lattice modifiers)
- Creating and shaping strands or tails using curves and lattices
- Creating clean topology hair spikes and joining them without killing UVs
- Time lapse demonstration modeling bangs
- Lots of little details that help with the process
This tutorial is about the overall process, and assumes you know basic modeling.
Follow me for more tutorials and updates. Questions are welcome!
https://www.facebook.com/aversionofreality/
https://twitter.com/AversionReality
https://www.artstation.com/aversionofreality
00:00 - Intro
00:49 - Common Hair modeling methods
04:12 - Flat modeling overview
06:45 - Wrap Setup: The Curve Modifier
10:07 - Wrap Setup: Simple Deform
12:52 - Wrap Setup: Lattices
16:29 - Modeling Options
24:01 - Block In Bounds
25:18 - Making Spikes
33:51 - Maintaining UVs
36:07 - Proportional Editing Tips
39:29 - Non-destructive editing with Hooks
42:07 - Setting up Side Clumps
45:33 - Fixing distorted UVs
46:46 - Modeling the Side Clumps
54:53 - Timelapse: building out the bangs
1:05:40 - UV check
1:06:54 - Material test
1:07:55 - Outro
Видео Flat Modeling Anime Hair Tutorial (Blender 2.8) канала aVersionOfReality
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