Brian Walker - Proc gen & gameplay
This talk is from the 2016 Roguelike Celebration: https://roguelike.club/event.html, re-uploaded 2021.
The creator of Brogue will talk about emergent storytelling in roguelikes. How can each play of a procedurally generated game feel distinct and memorable to a veteran player? And how can a single player game reward both skill and creativity? Brian will discuss specific gameplay elements and game design techniques to maximize the number of unique player experiences per unit of game content.
Brian Walker grew up playing the original Rogue. He taught himself to code by developing Brogue to be the roguelike that he always wanted to play.
Видео Brian Walker - Proc gen & gameplay канала Roguelike Celebration
The creator of Brogue will talk about emergent storytelling in roguelikes. How can each play of a procedurally generated game feel distinct and memorable to a veteran player? And how can a single player game reward both skill and creativity? Brian will discuss specific gameplay elements and game design techniques to maximize the number of unique player experiences per unit of game content.
Brian Walker grew up playing the original Rogue. He taught himself to code by developing Brogue to be the roguelike that he always wanted to play.
Видео Brian Walker - Proc gen & gameplay канала Roguelike Celebration
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