Загрузка...

How to add Collision on Megaplants with PCG Forest in Unreal Engine 5.7

In this Unreal Engine 5 tutorial, I’m showing you a vastly improved solution for adding collision to Megaplants within the PCG (Procedural Content Generation) framework. If you’ve struggled with performance issues or complex workarounds in the past, this video is for you.

We’re moving away from the "old way" and leveraging the full power of the PCG Graph to automate collisions efficiently, ensuring your players interact perfectly with every hero asset and megaplant without killing your frame rate.
Follow me on my socials

Download the PCG Forest Generator here:
Get this on FAB Marketplace 👉: https://www.fab.com/listings/a0c950a9-42b5-41c2-8869-f6edefcc15ff
Get this on Gumroad 👉: https://rbnksart.gumroad.com/l/PCG_Forrest?layout=profile

The PCG Forest is available for 5.4, 5.5, 5.6 and 5.7 versions
Megaplants are only available for the 5.7 version only.

Also watch my other video's and tutorials on the PCG Forest:
https://www.youtube.com/watch?v=tLYZodUuzeM
https://www.youtube.com/watch?v=pGBehsYWzJU
https://www.youtube.com/watch?v=lu8Kiz6TLE8

Free Megascans assets available on: https://www.fab.com/
For any help or questions related to the product: https://discord.gg/fNwYGByxxX

Follow me on my socials
Instagram - https://www.instagram.com/rbnks/
Threads - https://www.threads.com/@rbnks

00:00 Intro
01:00 How to make the Collision work on Megaplants
04:40 Outro

#unrealengine #ue5 #unrealengine5 #3D #3Dart #pcgaming

Видео How to add Collision on Megaplants with PCG Forest in Unreal Engine 5.7 канала Rbnks
Яндекс.Метрика
Все заметки Новая заметка Страницу в заметки
Страницу в закладки Мои закладки
На информационно-развлекательном портале SALDA.WS применяются cookie-файлы. Нажимая кнопку Принять, вы подтверждаете свое согласие на их использование.
О CookiesНапомнить позжеПринять