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Delaunay Triangulation - A Tale of Triangles
In this video, I explain Delaunay Triangulation, why triangles are so important in computer graphics, how to generate triangles for a set of points, and 2 Delaunay triangulation algorithms - In a well animated, and step by step process.
It also answers the question, What is Overshading? and explains the inaccuracy of Finite Element Analysis when performed with poorly triangulated meshes.
If you liked the video, please consider supporting me on patreon - https://patreon.com/Diphiniti
Resources
• https://en.wikipedia.org/wiki/Delaunay_triangulation
• https://en.wikipedia.org/wiki/Direct_stiffness_method
• http://fragmentbuffer.com/gpu-performance-for-game-artists/
• https://jeesunkim.com/notes/graphics/quads/
• https://stackoverflow.com/questions/16365385/explanation-of-dfdx
• https://developer.arm.com/documentation/101897/0304/Tessellation--
geometry-shading--and-tiling/Tiling-and-effective-triangulation
• An introduction to shader derivative functions - A Clockwork Berry - https://www.aclockworkberry.com/shader-derivative-functions/
• Learning DirectX 12, Lesson 4(Textures) - 3D Game Engine Programming - https://www.3dgep.com/learning-directx-12-4/
#computergraphics #gamedev #rendering #triangulation #proceduralmodeling #maths
Chapters
00:00 Intro - The Need for Normal vectors
00:24 Deriving Normal vector from triangle
00:54 Why Triangles
01:25 Opening Theme
01:48 Game dev tools
03:24 Difficulty of Triangulation
04:01 A Naive triangulation method
04:50 Problem with naive triangulation - Needle triangles
05:23 Problem with naive triangulation - Finite Element Analysis
06:29 Problem with naive triangulation - Overshading
07:31 Delaunay Triangulation - Intro
07:59 Delaunay Triangulation
08:45 Delaunay Condition on naive triangulation
09:14 Delaunay Algorithm 1 - Converting Naive triangulation to Delaunay
10:18 Delaunay Algorithm 2 - Bowyer - Watson Algorithm
12:21 Triangulation timelapse using Bowyer - Watson algo
13:38 Extra
13:56 Outro
Видео Delaunay Triangulation - A Tale of Triangles канала Diphiniti
It also answers the question, What is Overshading? and explains the inaccuracy of Finite Element Analysis when performed with poorly triangulated meshes.
If you liked the video, please consider supporting me on patreon - https://patreon.com/Diphiniti
Resources
• https://en.wikipedia.org/wiki/Delaunay_triangulation
• https://en.wikipedia.org/wiki/Direct_stiffness_method
• http://fragmentbuffer.com/gpu-performance-for-game-artists/
• https://jeesunkim.com/notes/graphics/quads/
• https://stackoverflow.com/questions/16365385/explanation-of-dfdx
• https://developer.arm.com/documentation/101897/0304/Tessellation--
geometry-shading--and-tiling/Tiling-and-effective-triangulation
• An introduction to shader derivative functions - A Clockwork Berry - https://www.aclockworkberry.com/shader-derivative-functions/
• Learning DirectX 12, Lesson 4(Textures) - 3D Game Engine Programming - https://www.3dgep.com/learning-directx-12-4/
#computergraphics #gamedev #rendering #triangulation #proceduralmodeling #maths
Chapters
00:00 Intro - The Need for Normal vectors
00:24 Deriving Normal vector from triangle
00:54 Why Triangles
01:25 Opening Theme
01:48 Game dev tools
03:24 Difficulty of Triangulation
04:01 A Naive triangulation method
04:50 Problem with naive triangulation - Needle triangles
05:23 Problem with naive triangulation - Finite Element Analysis
06:29 Problem with naive triangulation - Overshading
07:31 Delaunay Triangulation - Intro
07:59 Delaunay Triangulation
08:45 Delaunay Condition on naive triangulation
09:14 Delaunay Algorithm 1 - Converting Naive triangulation to Delaunay
10:18 Delaunay Algorithm 2 - Bowyer - Watson Algorithm
12:21 Triangulation timelapse using Bowyer - Watson algo
13:38 Extra
13:56 Outro
Видео Delaunay Triangulation - A Tale of Triangles канала Diphiniti
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23 мая 2026 г. 22:06:45
00:15:01


