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How do non-euclidean games work? | Bitwise

I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!

What are "non-euclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry.

References
HyperRogue trailer https://www.youtube.com/watch?v=xAFrKKApHTY
Zeno Rogue https://twitter.com/ZenoRogue/status/1245367263936512001

Unity stencil buffer tutorial https://www.alanzucconi.com/2015/12/09/3873/

No! Euclid! GPY Ray Tracer game https://www.youtube.com/watch?v=tl40xidKF-4
Channel CNLohr https://www.youtube.com/channel/UCG7yIWtVwcENg_ZS-nahg5g

Hyperbolica trailer https://www.youtube.com/watch?v=EMKLeS-Uq_8
Hyperbolica devlog #1 https://www.youtube.com/watch?v=zQo_S3yNa2w
Channel CodeParade https://www.youtube.com/channel/UCrv269YwJzuZL3dH5PCgxUw

Antichamber https://store.steampowered.com/app/219890/Antichamber/
Superliminal https://store.steampowered.com/app/1049410/Superliminal/
Hyperbolica https://store.steampowered.com/app/1256230/Hyperbolica/
HyperRogue https://store.steampowered.com/app/342610/HyperRogue/
Music in in outro:
Besus y Abrazor - Rolemusic: https://freemusicarchive.org/music/Rolemusic available under a Creative Commons Attribution license https://creativecommons.org/licenses/by/4.0/

Видео How do non-euclidean games work? | Bitwise канала DigiDigger
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25 августа 2020 г. 0:00:07
00:14:19
Яндекс.Метрика