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Weapon Sound Design & Implementation | Lyra UE5 + Wwise
Weapon sound design and implementation for Lyra (UE5 + Wwise).
Three weapons — Pistol, Rifle, Shotgun. Each with Fire, Dry Fire, Reload, Equip.
Sound design in Ableton: synthetic textures + real gunshot recordings, mechanical bolt/hammer clicks, kick-style samples for body impact, Serum 2 for sci-fi color, compressed transient layers for snap.
Inside Wwise: 5-6 shot variations per Fire event with randomized pitch and volume. 1P/3P routing via custom PostEventSmart C++ wrapper — local player sound routes to PlayerCameraManager (close, dry), bots route to actor (full spatial).
From the full audio system I built for Lyra solo in two weeks.
Full reel: https://youtu.be/iRalK04OUps
Technical breakdown: https://medium.com/@alexreham/39ecdac1479d
STACK
Wwise 2023 · Unreal Engine 5.3 · Blueprint · C++ · Ableton Live · Serum 2
📩 alexreham@gmail.com
🌐 https://www.alexreham.com/
🔗 https://www.linkedin.com/in/alexandr-yuriev/
Видео Weapon Sound Design & Implementation | Lyra UE5 + Wwise канала Alex Reham
Three weapons — Pistol, Rifle, Shotgun. Each with Fire, Dry Fire, Reload, Equip.
Sound design in Ableton: synthetic textures + real gunshot recordings, mechanical bolt/hammer clicks, kick-style samples for body impact, Serum 2 for sci-fi color, compressed transient layers for snap.
Inside Wwise: 5-6 shot variations per Fire event with randomized pitch and volume. 1P/3P routing via custom PostEventSmart C++ wrapper — local player sound routes to PlayerCameraManager (close, dry), bots route to actor (full spatial).
From the full audio system I built for Lyra solo in two weeks.
Full reel: https://youtu.be/iRalK04OUps
Technical breakdown: https://medium.com/@alexreham/39ecdac1479d
STACK
Wwise 2023 · Unreal Engine 5.3 · Blueprint · C++ · Ableton Live · Serum 2
📩 alexreham@gmail.com
🌐 https://www.alexreham.com/
🔗 https://www.linkedin.com/in/alexandr-yuriev/
Видео Weapon Sound Design & Implementation | Lyra UE5 + Wwise канала Alex Reham
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22 апреля 2026 г. 17:00:00
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