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Zelda 2 The Adventure of Link! #zelda #legendofzelda #adventureoflink #nintendo #nes #zelda2
Zelda II: The Adventure of Link[a] is a 1987 action role-playing game developed and published by Nintendo. It is the second installment in the Legend of Zelda series, and was released in Japan for the Famicom Disk System on January 14, 1987, less than a year after the Japanese release and seven months before the North American release of the original The Legend of Zelda. Zelda II was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.
The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The game's emphasis on side-scrolling platform and role-playing elements marked a significant departure from its top-down predecessor.
The game was a critical and commercial success, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games; however, the role-playing elements, such as experience points and limited lives, have not been used since in canonical games. The Adventure of Link was followed by A Link to the Past for the Super Nintendo Entertainment System in 1991. For the Famicom Disk System (FDS) version of Zelda II, Japanese publications Famicom Hisshoubon and Famicom Tsūshin gave it positive reviews. In Famicom Hisshoubon, one reviewer complimented it as the perfect combination of puzzle-solving and action and that it was twice as fun as the previous Zelda game. The second reviewer from the magazine also called it a big step forward in game design that will surely have an impact on future games. One reviewer was put off by the lack of availability of items and that losing all their experience points on dying was a bad design choice. They concluded it was a still a hard game to put down, but not as satisfying as the first game.
Upon its release in North America, Zelda II became one of the most popular Nintendo Entertainment System games of 1988, with many retailers reporting that the game was selling out that year. The game ultimately sold 4.38 million copies worldwide. For the English-language NES release, a reviewer in Computer Entertainer described it as a worthy successor to The Legend of Zelda and that while difficult it has a tremendous amount of play value for game that will occupy weeks of a players time. In Power Play [de], the two reviewers complimented the graphics and music while commenting on the difficulty, with one reviewer concluding it as "very difficult, but always fair."
Based on its culminative score, it was the second highest ranked game from Famicom Tsūshin of in 1987, only being beaten by Dragon Quest II.[40] Nintendo Power awarded it the Game of the Year Award for 1988. In 1990, Nintendo Power's special edition Pak Source gave it ratings of 4/5 for Graphic and Sound, 3.5/5 for Play Control, 4.5/5 for Challenge, and 4/5 for Theme Fun.
Видео Zelda 2 The Adventure of Link! #zelda #legendofzelda #adventureoflink #nintendo #nes #zelda2 канала RetroMikeG29
The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The game's emphasis on side-scrolling platform and role-playing elements marked a significant departure from its top-down predecessor.
The game was a critical and commercial success, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games; however, the role-playing elements, such as experience points and limited lives, have not been used since in canonical games. The Adventure of Link was followed by A Link to the Past for the Super Nintendo Entertainment System in 1991. For the Famicom Disk System (FDS) version of Zelda II, Japanese publications Famicom Hisshoubon and Famicom Tsūshin gave it positive reviews. In Famicom Hisshoubon, one reviewer complimented it as the perfect combination of puzzle-solving and action and that it was twice as fun as the previous Zelda game. The second reviewer from the magazine also called it a big step forward in game design that will surely have an impact on future games. One reviewer was put off by the lack of availability of items and that losing all their experience points on dying was a bad design choice. They concluded it was a still a hard game to put down, but not as satisfying as the first game.
Upon its release in North America, Zelda II became one of the most popular Nintendo Entertainment System games of 1988, with many retailers reporting that the game was selling out that year. The game ultimately sold 4.38 million copies worldwide. For the English-language NES release, a reviewer in Computer Entertainer described it as a worthy successor to The Legend of Zelda and that while difficult it has a tremendous amount of play value for game that will occupy weeks of a players time. In Power Play [de], the two reviewers complimented the graphics and music while commenting on the difficulty, with one reviewer concluding it as "very difficult, but always fair."
Based on its culminative score, it was the second highest ranked game from Famicom Tsūshin of in 1987, only being beaten by Dragon Quest II.[40] Nintendo Power awarded it the Game of the Year Award for 1988. In 1990, Nintendo Power's special edition Pak Source gave it ratings of 4/5 for Graphic and Sound, 3.5/5 for Play Control, 4.5/5 for Challenge, and 4/5 for Theme Fun.
Видео Zelda 2 The Adventure of Link! #zelda #legendofzelda #adventureoflink #nintendo #nes #zelda2 канала RetroMikeG29
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