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Blender | Procedural OCEAN with FOAM
In this video we will use Blender and learn how to make a Procedural Ocean Shader using the Cycles Rendering Engine. For this we will first break down the overall scene setup, then build a realistic Shader for our Ocean and finally setup a procedural Foam Setup that will blend everything nicely together.
I am using Blender 4.2 in this demo but you can also use older versions of Blender as well and it will work exactly the same.
A similar workflow can also be used in other software such as Cinema4d, Maya, 3ds Max and different kind of render engines such as V-Ray, Corona, Octane, Redshift, Arnold, and countless others.
Chapters:
00:00 - Overview
00:40 - Cycles vs. V-Ray
02:34 - Scene Breakdown
04:41 - Ocean Shader
10:57 - Foam Shader
12:59 - Foam Mask
18:31 - Summary
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
If you want to download all my scene files, watch additional videos or whole courses then please check out my Patreon:
https://www.patreon.com/JonasNoell
Видео Blender | Procedural OCEAN with FOAM канала Jonas Noell
I am using Blender 4.2 in this demo but you can also use older versions of Blender as well and it will work exactly the same.
A similar workflow can also be used in other software such as Cinema4d, Maya, 3ds Max and different kind of render engines such as V-Ray, Corona, Octane, Redshift, Arnold, and countless others.
Chapters:
00:00 - Overview
00:40 - Cycles vs. V-Ray
02:34 - Scene Breakdown
04:41 - Ocean Shader
10:57 - Foam Shader
12:59 - Foam Mask
18:31 - Summary
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
If you want to download all my scene files, watch additional videos or whole courses then please check out my Patreon:
https://www.patreon.com/JonasNoell
Видео Blender | Procedural OCEAN with FOAM канала Jonas Noell
blender cycles eevee blend features overview procedural shader shading automatic displacement sss scattering breakdown tutorial cgi 3d lighting realistic photoreal vfx corona arnold c4d cinema maya octane 3ds 3dsmax max pbr ocean water waves liquid simulation animation foam haze mist ship boat animated particles setup cycles x cyclesx 4.3 4.2
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28 октября 2024 г. 16:28:39
00:21:30
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