1 Year of indie game development in assembly in 9.22 minutes! | Devlog #0
I have been working on a traffic simulation 3d indie game in x64 assembly during my free time for roughly a year now. This is the path so far.
#indiedev #lowpoly #devlog
Check out my games on Steam:
https://store.steampowered.com/app/1066470/Dextram/?utm_source=youtube&utm_campaign=videodesc
https://store.steampowered.com/app/2077590/Sidestep_Legends/?utm_source=youtube&utm_campaign=videodesc
Видео 1 Year of indie game development in assembly in 9.22 minutes! | Devlog #0 канала Lingon Studios
#indiedev #lowpoly #devlog
Check out my games on Steam:
https://store.steampowered.com/app/1066470/Dextram/?utm_source=youtube&utm_campaign=videodesc
https://store.steampowered.com/app/2077590/Sidestep_Legends/?utm_source=youtube&utm_campaign=videodesc
Видео 1 Year of indie game development in assembly in 9.22 minutes! | Devlog #0 канала Lingon Studios
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Dextram wave game mode first lookAdding buildings to my traffic simulation game in assembly |Devlog #1Moose Miners Release TrailerBlender is the best tool for 2d artDextram gameplay trailer 2Debug rendering of grid for carsDextram gameplay trailer (old)DirectX11 Assembly Tutorial - getting it runningFrom simple prototype to actual game in RaylibDextram demo unedited gameplayRoad terrain adjustmentCreating the capsule art for my steam page in blender - time lapseBuilding roads in x64 assembly gameMoose Miners demo release gameplay trailerDextram shield powerupUpdating the car target system is going very wellTraffic lights controlled from vertex shaderDebug rendering of grid for cars in x64 assemblyOne-way roads in x64 assembly gameImplementing saving for a game written in assembly Devlog | #2Malls in assembly traffic simulation game