The FREEDOM of Breath of the Wild - ft. Croton (Zelda Documentary)
Freedom a concept that isn't necessarily new to games. From open worlds, to decisions that can dramatically change the outcome of the story. When executed correctly, it can enhance the experience for the player and create a memorable game.
But there are many times where the "freedom" of a title will solely come from a single element. The most popular one used tends to be the "open world" style. Unfortunately, most of the time it only gives the illusion of freedom. Because while there might be a lot to look at, there's nothing to do. Or a game might trick you into thinking that your choices matter, when in reality they have no affect on the narrative.
It takes a lot of time and effort to successfully pull of this game design. Which is why a game may stick to mastering a single element, as adding any more would complicate things.
But Breath of the Wild has more than just an open world. Freedom takes effect in other parts of it, such as the main story or gameplay. But is this too much freedom? What are the pros and cons of having a game this non-linear? Today we look into this compelling question in the Documentary of Breath of the Wild.
Croton's Channel - https://bit.ly/2PlZdIQ
BotW the KING of Open Worlds - https://bit.ly/2VSibtc
The STORY of Breath of the Wild - https://bit.ly/2KRK4Ri
The DUNGEONS of Breath of the Wild - https://bit.ly/2PoinOn
Watch the Whole Series!
https://www.youtube.com/playlist?list=PLZBqIJ9ldH71PCAtwf-bDPjgNyyIVShhB&disable_polymer=true
Twitter - https://twitter.com/NintendoBlackC
Patreon - https://www.patreon.com/NintendoBlackCrisis
discord server: https://discord.gg/xNQ8TaV
Special thanks to my Patreon supporters, including:
Croton, Dawn Rutledge, Jasmin Oania, Jacob Thompson, Cameron Bryant, Rafael Reis, Rob L, Sheila Shoen, Kilillith, Bridget Rojo, Skycloudrain, Don Larson, BladeofRagnarok, CivilWarMormon
#ZeldaDocumentary #BreathoftheWild #OpenWorld
Видео The FREEDOM of Breath of the Wild - ft. Croton (Zelda Documentary) канала NintendoBlackCrisis
But there are many times where the "freedom" of a title will solely come from a single element. The most popular one used tends to be the "open world" style. Unfortunately, most of the time it only gives the illusion of freedom. Because while there might be a lot to look at, there's nothing to do. Or a game might trick you into thinking that your choices matter, when in reality they have no affect on the narrative.
It takes a lot of time and effort to successfully pull of this game design. Which is why a game may stick to mastering a single element, as adding any more would complicate things.
But Breath of the Wild has more than just an open world. Freedom takes effect in other parts of it, such as the main story or gameplay. But is this too much freedom? What are the pros and cons of having a game this non-linear? Today we look into this compelling question in the Documentary of Breath of the Wild.
Croton's Channel - https://bit.ly/2PlZdIQ
BotW the KING of Open Worlds - https://bit.ly/2VSibtc
The STORY of Breath of the Wild - https://bit.ly/2KRK4Ri
The DUNGEONS of Breath of the Wild - https://bit.ly/2PoinOn
Watch the Whole Series!
https://www.youtube.com/playlist?list=PLZBqIJ9ldH71PCAtwf-bDPjgNyyIVShhB&disable_polymer=true
Twitter - https://twitter.com/NintendoBlackC
Patreon - https://www.patreon.com/NintendoBlackCrisis
discord server: https://discord.gg/xNQ8TaV
Special thanks to my Patreon supporters, including:
Croton, Dawn Rutledge, Jasmin Oania, Jacob Thompson, Cameron Bryant, Rafael Reis, Rob L, Sheila Shoen, Kilillith, Bridget Rojo, Skycloudrain, Don Larson, BladeofRagnarok, CivilWarMormon
#ZeldaDocumentary #BreathoftheWild #OpenWorld
Видео The FREEDOM of Breath of the Wild - ft. Croton (Zelda Documentary) канала NintendoBlackCrisis
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