[TAS] Half-Life - Blast Pit in 2:40.513s
Notes:
Very messy TAS, can be improved by at least 15 seconds
Probably should've rendered at 110 FOV instead of 130 FOV, which is what I play at
I worked on this everyday since I started it, but most of the time it was under an hour each session
It took ~66 hours to make this
My biggest problem with this TAS is its routing. If I had just looked at HL21 instead of trying to be independent, I could've solved so many problems
Link to scripts:
https://drive.google.com/drive/folders/1EswJEs9R5fo75vQPI0W0Sv8Lo-n3FmuE?usp=sharing
YaLTeR's estimate is 40 minutes to make 1 second in real time. You can imagine how long it took to make this TAS
You can find me, other TAS makers, and TASing resources at:
https://discord.gg/sourceruns
Thanks to YaLTeR, for making Bunnymod XT and some tutorials
Thanks to goldsrc-tas lads, for giving technical help
Thanks to quadrazid, for 0ms boosting
Learn to TAS:
Half-Life TASing Introduction v2 by YaLTeR: https://youtu.be/viSzM2d4Ff0
Bunnymod XT by YaLTeR: https://github.com/YaLTeR/BunnymodXT
SourceRuns discord (goldsrc-tas, read pins): https://discord.gg/sourceruns
Half-Life Physics Reference: https://www.jwchong.com/hl/
Improvements:
0:12 throw grenade immediately
0:47 gain speed earlier
0:55 bad, too much slowdown
1:00 might be possible to HL21 it and do an edgebug to slopejump instead of needing a boost.
1:44 probably not optimal
1:59 take more damage from boost because I have extra health at the end. scientist also heals for 25 HP, which is quite a bit and more than enough to finish blast pit
2:30 don't know if this movement through the water is optimal
2:34 might be possible to go a little faster
Created on:
August 26, 2020
Finished on:
October 10th, 2020
Category:
Steam
Settings:
fps_max 999.5 // steampipe
bxt_bhopcap 1
sv_maxspeed 320
sv_airaccelerate 10
Restrictions:
No CLD
No SW
Видео [TAS] Half-Life - Blast Pit in 2:40.513s канала novo
Very messy TAS, can be improved by at least 15 seconds
Probably should've rendered at 110 FOV instead of 130 FOV, which is what I play at
I worked on this everyday since I started it, but most of the time it was under an hour each session
It took ~66 hours to make this
My biggest problem with this TAS is its routing. If I had just looked at HL21 instead of trying to be independent, I could've solved so many problems
Link to scripts:
https://drive.google.com/drive/folders/1EswJEs9R5fo75vQPI0W0Sv8Lo-n3FmuE?usp=sharing
YaLTeR's estimate is 40 minutes to make 1 second in real time. You can imagine how long it took to make this TAS
You can find me, other TAS makers, and TASing resources at:
https://discord.gg/sourceruns
Thanks to YaLTeR, for making Bunnymod XT and some tutorials
Thanks to goldsrc-tas lads, for giving technical help
Thanks to quadrazid, for 0ms boosting
Learn to TAS:
Half-Life TASing Introduction v2 by YaLTeR: https://youtu.be/viSzM2d4Ff0
Bunnymod XT by YaLTeR: https://github.com/YaLTeR/BunnymodXT
SourceRuns discord (goldsrc-tas, read pins): https://discord.gg/sourceruns
Half-Life Physics Reference: https://www.jwchong.com/hl/
Improvements:
0:12 throw grenade immediately
0:47 gain speed earlier
0:55 bad, too much slowdown
1:00 might be possible to HL21 it and do an edgebug to slopejump instead of needing a boost.
1:44 probably not optimal
1:59 take more damage from boost because I have extra health at the end. scientist also heals for 25 HP, which is quite a bit and more than enough to finish blast pit
2:30 don't know if this movement through the water is optimal
2:34 might be possible to go a little faster
Created on:
August 26, 2020
Finished on:
October 10th, 2020
Category:
Steam
Settings:
fps_max 999.5 // steampipe
bxt_bhopcap 1
sv_maxspeed 320
sv_airaccelerate 10
Restrictions:
No CLD
No SW
Видео [TAS] Half-Life - Blast Pit in 2:40.513s канала novo
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