Assassin Creed Odyssey Stealth Gameplay
Assassin's Creed Odyssey is an action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the eleventh major installment, and 21st overall, in the Assassin's Creed series and the successor to 2017's Assassin's Creed Origins. Set in the years 431–422 BC, the plot tells a mythological history of the Peloponnesian War between Athens and Sparta. Players control a male or female mercenary (Ancient Greek: Misthios) who fights on both sides of the conflict as they attempt to find their family.
Assassin's Creed Odyssey places more emphasis on role-playing elements than previous games in the series. The game contains dialogue options, branching quests, and multiple endings. The player is able to choose between siblings Alexios and Kassandra as to whom they use as the main character. The game features a notoriety system in which mercenaries chase after the player if they commit crimes like killing or stealing in the presence of others.
The player character is a Greek mercenary and a descendant of the Spartan king Leonidas I. They inherit his broken spear, which is forged into a blade to become a weapon that grants the player special abilities in combat. The game uses a skill tree system that allows the player to unlock new abilities. The three skill trees are "hunter", which focuses on ranged attacks through the use of a bow & arrow, "warrior", which focuses on weapons-based combat (swords, spears, axes, etc.), and "assassin", which focuses on stealth and silent take-downs. This replaces the system used in Origins, which granted the player a series of passive abilities.
Видео Assassin Creed Odyssey Stealth Gameplay канала Stealth Perfectionist
Assassin's Creed Odyssey places more emphasis on role-playing elements than previous games in the series. The game contains dialogue options, branching quests, and multiple endings. The player is able to choose between siblings Alexios and Kassandra as to whom they use as the main character. The game features a notoriety system in which mercenaries chase after the player if they commit crimes like killing or stealing in the presence of others.
The player character is a Greek mercenary and a descendant of the Spartan king Leonidas I. They inherit his broken spear, which is forged into a blade to become a weapon that grants the player special abilities in combat. The game uses a skill tree system that allows the player to unlock new abilities. The three skill trees are "hunter", which focuses on ranged attacks through the use of a bow & arrow, "warrior", which focuses on weapons-based combat (swords, spears, axes, etc.), and "assassin", which focuses on stealth and silent take-downs. This replaces the system used in Origins, which granted the player a series of passive abilities.
Видео Assassin Creed Odyssey Stealth Gameplay канала Stealth Perfectionist
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