Blender 2.8 Hard Surface Modeling and Emission
In this Blender 2.8 tutorial I create a simple hard surface model and add a mesh with an emission shader to the inside to let it shine out of the main mesh.
To make the emissive materail really shine and glow I use eevee post processing effects like Bloom and Screen Space Reflection.
For some hard surface modeling tasks like the boolean difference operations and the beveling I use my free jmesh tools addon that you can get for free from my github:
https://github.com/jayanam/jmesh-tools
Install it like any other addon from zip file and activate it in the Blender preferences - then it will be available in an own panel (JMesh) like shown in the video.
See my social profiles here:
Instagram: https://www.instagram.com/jayanamgames/
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Merch Store: https://teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Видео Blender 2.8 Hard Surface Modeling and Emission канала Jayanam
To make the emissive materail really shine and glow I use eevee post processing effects like Bloom and Screen Space Reflection.
For some hard surface modeling tasks like the boolean difference operations and the beveling I use my free jmesh tools addon that you can get for free from my github:
https://github.com/jayanam/jmesh-tools
Install it like any other addon from zip file and activate it in the Blender preferences - then it will be available in an own panel (JMesh) like shown in the video.
See my social profiles here:
Instagram: https://www.instagram.com/jayanamgames/
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Merch Store: https://teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Видео Blender 2.8 Hard Surface Modeling and Emission канала Jayanam
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