Загрузка...

Resolving the Random Number Generation Issue in C for Blackjack Game

This guide explores a common problem in C programming where you've encountered issues with generating random numbers from an array for a blackjack game. Discover the solutions to ensure you get the correct card numbers for your game!
---
This video is based on the question https://stackoverflow.com/q/67394390/ asked by the user 'Kaiju' ( https://stackoverflow.com/u/11495473/ ) and on the answer https://stackoverflow.com/a/67394589/ provided by the user 'Nate Eldredge' ( https://stackoverflow.com/u/634919/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Issue with getting random number from Array in C

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/licensing
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
---
Troubleshooting Random Number Generation in C for a Blackjack Game

The process of developing a blackjack game can be rewarding, but it often comes with its fair share of challenges, especially when it involves randomness. In this post, we address a specific issue regarding the generation of random numbers from an array, which has left one programmer puzzled. Specifically, we will look at the problem where the third card randomly chosen for both the player and dealer is either always zero or a number that exceeds the valid range of the card array.

The Problem

To summarize the scenario:

The user has a blackjack game where they choose card numbers from an array.

An index is randomly generated to select a card.

The problem arises when trying to select a third card: it either holds a value of zero or a value outside the bounds of the array.

This issue can lead to unexpected behavior in the game, making it frustrating for both players and developers alike. Now, let's dive into the solution.

Understanding the Code

Here’s a brief glance at the relevant sections of the code that tackle card generation:

[[See Video to Reveal this Text or Code Snippet]]

The Bug Explained

The problematic line of code:

[[See Video to Reveal this Text or Code Snippet]]

This condition will never evaluate to true because a single variable (in this case, third) cannot simultaneously hold two different values. The correct method here would be to check whether third is equal to either 'y' or 'Y'.

Solution

To fix the issue, you need to replace the && operator (logical AND) with the || operator (logical OR):

[[See Video to Reveal this Text or Code Snippet]]

This change allows the condition to evaluate as true if the player inputs either lowercase 'y' or uppercase 'Y', allowing the code within the block to execute properly.

Improving Random Number Logic

It is also essential to take a closer look at how random numbers are generated for the cards. Here are the steps to ensure correct execution:

Ensure Proper Seeding: Before you generate random numbers, ensure that you have seeded the random number generator using srand(time(0));. This is typically done at the beginning of your program.

Validate Index Values: Always make sure that the randomly generated indices do not exceed the boundaries of the array. Given that cardNums has 14 elements, ensure your index calculation is correct.

Adjusting Third Card Logic: Add a condition to ensure that the third card (pCard3 and dCard3) gets assigned the correct value only when a card is indeed requested:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

Programming can often be tricky, especially when you're working with random number generation and user input. By implementing logical conditions properly and validating inputs and outputs, you can significantly improve functionality.

With the fixes above, your blackjack game should behave more reliably and provide a better experience for users. Happy coding, and may your next game be free of bugs!

Видео Resolving the Random Number Generation Issue in C for Blackjack Game канала vlogize
Яндекс.Метрика
Все заметки Новая заметка Страницу в заметки
Страницу в закладки Мои закладки
На информационно-развлекательном портале SALDA.WS применяются cookie-файлы. Нажимая кнопку Принять, вы подтверждаете свое согласие на их использование.
О CookiesНапомнить позжеПринять