Warhammer II - Nuclear artillery mod
When Doomrockets aren't enough
Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2244239189
This mod features 6 nuclear artillery units in 5 different yields (real life equivalent in parentheses):
* 10 tons (Davy Crockett warhead)
* 100 tons (Nuclear landmine)
* 1 kilotons (Various nuclear artillery shells)
* 1 kiloton neutron bomb: features by far the largest radiation radius
* 7 kilotons (W76-2 warhead)
* 15 kilotons (W9 artillery shell)
All these nuclear explosions are modified Doomrocket VFX particles. The fireballs are realistically sized, at least according to NUKEMAP. Each explosion delivers a highly damaging main explosion that deals thousands of damage (corresponding to the 20 PSI overpressure radius), an invisible warpstone poisoning explosion that deals 39 armor piercing damage (corresponding to the 1000 rem radius) and a weaker overpressure explosion that deals 39 normal damage (corresponding to the 5 PSI overpressure radius). The additional damages were made possible with shrapnel. In addition to Skavens, High Elves, Dark Elves and Lizardmen can recruit these units.
While each explosion deals thousands of damage, certain high HP units such as Stegadons can survive the explosion, hence the reason you can spot some Stegadons still standing even after a direct hit.
Music - Awakening, from the Warhammer II OST
How I determined Doomrocket fireball sizes:
https://www.twcenter.net/forums/showthread.php?807150-Doomrockets-vs-Nukes-An-investigation&s=d0b1a8756faabcf743b4781407e79a6c
Видео Warhammer II - Nuclear artillery mod канала sn0wsh00
Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2244239189
This mod features 6 nuclear artillery units in 5 different yields (real life equivalent in parentheses):
* 10 tons (Davy Crockett warhead)
* 100 tons (Nuclear landmine)
* 1 kilotons (Various nuclear artillery shells)
* 1 kiloton neutron bomb: features by far the largest radiation radius
* 7 kilotons (W76-2 warhead)
* 15 kilotons (W9 artillery shell)
All these nuclear explosions are modified Doomrocket VFX particles. The fireballs are realistically sized, at least according to NUKEMAP. Each explosion delivers a highly damaging main explosion that deals thousands of damage (corresponding to the 20 PSI overpressure radius), an invisible warpstone poisoning explosion that deals 39 armor piercing damage (corresponding to the 1000 rem radius) and a weaker overpressure explosion that deals 39 normal damage (corresponding to the 5 PSI overpressure radius). The additional damages were made possible with shrapnel. In addition to Skavens, High Elves, Dark Elves and Lizardmen can recruit these units.
While each explosion deals thousands of damage, certain high HP units such as Stegadons can survive the explosion, hence the reason you can spot some Stegadons still standing even after a direct hit.
Music - Awakening, from the Warhammer II OST
How I determined Doomrocket fireball sizes:
https://www.twcenter.net/forums/showthread.php?807150-Doomrockets-vs-Nukes-An-investigation&s=d0b1a8756faabcf743b4781407e79a6c
Видео Warhammer II - Nuclear artillery mod канала sn0wsh00
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