iPhone X Facial Capture test PART 3 - FULL BODY
Test #3 using the iPhone X depth camera for facial animation capture. This time with the Xsens full body motion capture suit and a ghetto DIY moCap helmet!
Starring a WIP Beby Character "Cameo" from our game Bebylon!
Check out Ian's write up on upload for more details.
https://uploadvr.com/iphone-xsens-performance-capture-bebylon/
Check out the previous tests for more info regarding the iPhone X capture process. https://youtu.be/w047Dbo-fGQ
* As before all the iPhone face capture data is raw, unaltered. The Xsens body capture data was post processed in HD, otherwise unaltered.
Some context:
These are a series of test I'm doing to find a fast pipeline for performance capture (Face and body) that we can use for our up and coming game Bebylon: Battle Royale. http://bebylon.world
#animation #unrealengine #motioncapture #iphone #xsens #bebylon #gamedev #arkit #ue4 #apple #realtime
Видео iPhone X Facial Capture test PART 3 - FULL BODY канала Kite & Lightning
Starring a WIP Beby Character "Cameo" from our game Bebylon!
Check out Ian's write up on upload for more details.
https://uploadvr.com/iphone-xsens-performance-capture-bebylon/
Check out the previous tests for more info regarding the iPhone X capture process. https://youtu.be/w047Dbo-fGQ
* As before all the iPhone face capture data is raw, unaltered. The Xsens body capture data was post processed in HD, otherwise unaltered.
Some context:
These are a series of test I'm doing to find a fast pipeline for performance capture (Face and body) that we can use for our up and coming game Bebylon: Battle Royale. http://bebylon.world
#animation #unrealengine #motioncapture #iphone #xsens #bebylon #gamedev #arkit #ue4 #apple #realtime
Видео iPhone X Facial Capture test PART 3 - FULL BODY канала Kite & Lightning
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