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Colliding Things At Orbital Speeds in Kerbal Space Program

Colliding two objects in orbit at over ten thousand kilometers per hour is hard to pull off in Kerbal Space Program, in part the instrumentation sucks, but more importantly the physics system uses discrete updates and at high speeds it's common for objects to skip through each other. Mods come to the rescue!

This is partly a response to NerCubed's Insurance Scam
https://www.youtube.com/watch?v=3zWuHd5q7QM

The fantastic ISS model I used was built by this guy:
https://www.youtube.com/watch?v=ANJ6wxj034g

Видео Colliding Things At Orbital Speeds in Kerbal Space Program канала Scott Manley
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30 ноября 2015 г. 22:30:34
00:19:04
Яндекс.Метрика