Production Character & Environment Workflows in ZBrush with Santa Monica Studio
Production Character & Environment Workflows in ZBrush Featuring Glauco Longhi & Nate Stephens - #ZBrushSummit #ZBrushLIVE #ZBrush2018 #Pixologic #ZBrush
In this presentation Glauco and Nate will show the different ways ZBrush is used in the process of game art creation. First Glauco will demonstrate examples of character creation within production scenarios. Next using the power and flexibility of ZBrush, Nate will show a tiling decorative trim piece will be created using the Crease tools, ZModeler and new Live Boolean features. This is a unique opportunity to see asset creation on both the character and environment side from the studio that brought you the new God of War on Playstation 4!
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Видео Production Character & Environment Workflows in ZBrush with Santa Monica Studio канала Pixologic ZBrush
In this presentation Glauco and Nate will show the different ways ZBrush is used in the process of game art creation. First Glauco will demonstrate examples of character creation within production scenarios. Next using the power and flexibility of ZBrush, Nate will show a tiling decorative trim piece will be created using the Crease tools, ZModeler and new Live Boolean features. This is a unique opportunity to see asset creation on both the character and environment side from the studio that brought you the new God of War on Playstation 4!
zbrushlive.com - News, VODs, Artists Schedule, Podcasts, and More!
summit.pixologic.com
pixologic.com
pixologic.com/store
Follow & Subcribe
https://www.facebook.com/Pixologic/
https://twitter.com/pixologic
https://www.twitch.tv/pixologic
https://www.instagram.com/zbrushatpixologic
https://discord.gg/5murHjs
https://www.twitch.tv/pixologic
Видео Production Character & Environment Workflows in ZBrush with Santa Monica Studio канала Pixologic ZBrush
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