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Shadow of Mordor PC Steam (100% Completion) 100% Walkthrough Part 6 (No Commentary)

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Lone Wolf Channel Link: www.youtube.com/@LoneWolf.5326
Shadow of Mordor PC Steam Link: https://www.youtube.com/playlist?list=PLBCj6SYL0ApzLJZmUysrp3hdhP1k4wOtk
Shadow of Mordor DLC Lord of the Hunt PC Steam Playlist: https://www.youtube.com/playlist?list=PLBCj6SYL0ApyCsa8pivnC5chznWRagdEw
Shadow of Mordor DLC The Bright Lord PC Steam Playlist: https://www.youtube.com/playlist?list=PLBCj6SYL0Apz5iMQNNp4Lu9-52TDY1qR7

Player Name: Lone Wolf
First Protagonist: Talion
Faction: Gondor, Rangers of the Black Gate
Position: Ranger, Captain of the Black gate, Lorath's Husband, Dirhael's Father, The Bright Lord
Second Protagonist: Celebrimbor
Position: Noldorin Prince, Last of the House of Feanor, Ruler of the Second Age Realm of Eregion, The Forger of the Rings of Power, The "Bright" Lord
100% Completion
All Artifacts Collected
All Ithildin Collected
All Hunting Challenges
All Survival Challenges
All Outcast Side Missions
All Dagger Acharn Missions
All Bow Azkar Missions
All Sword Urfael Missions
Part 6

Lone Wolf Opening Intro: 00:00
Free Roam: 00:28
Outcast Mission - The Watcher: 13:03
Free Roam: 22:50
Outcast Mission - Borrowed Blades: 30:55
Free Roam: 34:21
Outcast Mission - Venom: 46:07
Free Roam: 50:55
Outcast Mission - Uprising: 53:39
Free Roam: 58:11
The dark Monument: 1:08:52
Free Roam: 1:25:18
The Black Captain: 1:28:50
Free Roam: 1:37:01
Lone Wolf Outro: 1:44:09

Playstyle: Walkthrough / Playthrough
-Third Person Shooter
-Blood and Gore
-Instance Violence
-Hack and Slash

Settings:
Sound Options:
Listening Environment: Home Theater
Master Volume: 100%
Music Volume: 100%
Sound FX Volume: 100%
Dialog/Cinematic Volume: 100%

Video Option:
Display Mode: Full Screen
Resolution: 100% (2560 x 1440)
Display Adapter: NVIDIA GeForce RTX 3060
MAX FPS: 60%
Captions: On
Gamma: 50%

Advanced Options:
Graphical Quality: Custome
Lighting Quality: High
Mesh Quality: Ultra
Motion Blur / Anti-Aliasing: FXAA and Camera + Object Blurr
Shadow Quality: Ultra
Texture Filtering: Ultra
Texture Quality: Ultra
Arribient Occlusion: Ultra
Vegetation Range: Ultra
Depth of Feild: On
Order Independent Transparency: On
Tessellation: On

Developer(s) Monolith Productions
Publisher(s) Warner Bros. Interactive Entertainment
Producer(s)
Nathan Edson
Zeb Wedell
Designer(s) Michael de Plater
Programmer(s) Matthew Rice
Artist(s) Philip Straub
Writer(s) Christian Cantamessa
Composer(s)
Garry Schyman
Nathan Grigg
Series Middle-earth
Engine LithTech Jupiter EX
Platform(s)
PlayStation 4
Windows
Xbox One
PlayStation 3
Xbox 360
Linux
macOS
Release
September 30, 2014
PlayStation 4, Windows, Xbox One
NA: September 30, 2014
EU: October 3, 2014
AU: October 8, 2014
PlayStation 3, Xbox 360
NA: November 18, 2014
EU: November 21, 2014
AU: November 26, 2014
Linux, macOS
WW: July 30, 2015
Genre(s) Action-adventure
Mode(s) Single-player

Middle-earth: Shadow of Mordor is a 2014 action-adventure game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. An original story based on the legendarium created by J. R. R. Tolkien, the game takes place between the events of The Hobbit and The Lord of the Rings film trilogies. The player controls Talion, a Gondorian Ranger who bonds with the wraith of the Elf Lord Celebrimbor, as the two set out to avenge the deaths of their loved ones. Players can engage in melee combat, and use wraith abilities to fight and manipulate enemies. The game introduces the Nemesis System, which allows the artificial intelligence of non-playable characters to remember their prior interactions with Talion and react accordingly in subsequent encounters.

The game's development began in 2011. In order to create an accurate environment and be consistent with Tolkien's books, the developers consulted Tolkien scholars from Warner Bros, as well as Peter Jackson, director of the film trilogies The Lord of the Rings and The Hobbit. They also received assistance from Wētā Workshop, who advised on the special effects. Christian Cantamessa served as the game's lead writer, while Dan Abnett was recruited to write dialogues for the Orcs featured in the game. Combat in the game was largely influenced by the Batman: Arkham series, while Monolith had previously experimented with the nemesis system in a cancelled Batman game based on Christopher Nolan films. Gameplay of sports games and pen-and-paper role-playing games influenced the design of the nemesis system, which was intended to create personal stories for each player and generate memorable Uruk-hai characters through gameplay.

#ShadowofMordor #ShadowofMordorWalkthrough #ShadowofMordorGameplay #ShadowofMordorPlaythrough #LoneWolf5326 #ShadowofMordor100% #ShadowofMordorCompletion

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