[Dofus] Tal Kasha 200 (with a Panda that's not throwing very well, 2.46)
Rogue didn't do too badly, might consider hiring her for a part-time position after her internship is done.
I also wanted to try using a critical damage set on Xelor at least once. The main advantage is no linear restriction and more attacks to use with AP buffs. As a mono agi, I frequently run out of attacks in long range.
Different way to do Tal Kasha. I read once in the french forums that a pre-2.45 Sacrier could tank Tal Kasha, and I kind of wanted to try doing that.
The irony is that they nerfed, I mean changed, Sacriers and I don't have a Feca to try. Only "tanky" class I have right now is Panda, which could actually throw Tal Kasha away every turn, making the tanking part, well, useless?
At least it removes some randomness, I won't have a random monster walk in front of her and wrack my loop.
I guess the philosophy behind it is that if I pushed Tal Kasha away, she might think that she has a change to win. Panda tanking her crushes her dreams. Panda only has 175 lock, and is not fully locking her, but that was enough by being careful with other characters.
The idols are a 2.46 version of the killer idols I like to use, with a twist. Close range is safe, and I can't be close next to allies if I'm expecting a character to take damage. Two Petunia/two Horiz/Muta if you can't recognize them.
Видео [Dofus] Tal Kasha 200 (with a Panda that's not throwing very well, 2.46) канала Leanna
I also wanted to try using a critical damage set on Xelor at least once. The main advantage is no linear restriction and more attacks to use with AP buffs. As a mono agi, I frequently run out of attacks in long range.
Different way to do Tal Kasha. I read once in the french forums that a pre-2.45 Sacrier could tank Tal Kasha, and I kind of wanted to try doing that.
The irony is that they nerfed, I mean changed, Sacriers and I don't have a Feca to try. Only "tanky" class I have right now is Panda, which could actually throw Tal Kasha away every turn, making the tanking part, well, useless?
At least it removes some randomness, I won't have a random monster walk in front of her and wrack my loop.
I guess the philosophy behind it is that if I pushed Tal Kasha away, she might think that she has a change to win. Panda tanking her crushes her dreams. Panda only has 175 lock, and is not fully locking her, but that was enough by being careful with other characters.
The idols are a 2.46 version of the killer idols I like to use, with a twist. Close range is safe, and I can't be close next to allies if I'm expecting a character to take damage. Two Petunia/two Horiz/Muta if you can't recognize them.
Видео [Dofus] Tal Kasha 200 (with a Panda that's not throwing very well, 2.46) канала Leanna
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