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ChunkDownloader Explained | Inside Unreal

Michael Prinke is back on Inside Unreal to talk to us about the ChunkDownloader! We'll walk you through how to do a basic setup of ChunkDownloader, and why you'd use it. We'll be covering how to break up assets into Pak files, how to integrate ChunkDownloader into your GameInstance, and how to test out the system on your local machine.

ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1863187

TRANSCRIPT
https://epicgames.box.com/s/ybyjqyvrn161bms906wyhfyvapvsii2y

**TIMESTAMPS**
00:00 Countdown Video
05:00 News
07:17 Karma Earners
07:34 Community Spotlights
08:45 Intro Graphic
09:03 Introduction and Outline
13:38 Setup
16:15 Cooking and Chunking Process
27:39 File Size
29:12 Manifest File
37:43 Locally Hosted Website
40:56 Deployment ID
42:45 Questions and Answers Session One
50:59 Implementing Code for ChunkDownloader (GameInstance,GameMode,Blueprints, etc)
1:21:23 Running ChunkDownloader
1:23:40 Runtime ChunkDownloader
1:27:50 Live Debugging
1:35:25 Background at Runtime
1:44:35 Question and Answers Session Two
1:56:01 Information and Outro

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19 февраля 2021 г. 2:19:52
01:58:30
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