Outlast Characters Made Using AI (Stable Diffusion Dreambooth)
So, I found out about Dreambooth recently and decided to try it out on some characters from one of my favourite horror games, Outlast, not expecting it to work. However, the results I got were amazing for only 15-20 images of data. So, I decided to try it out and train it on all Outlast and Outlast: Whistleblower characters!
Here are my opinions on the images, even though no one reads the descriptions:
00:00 Chris Walker
- Personally, I think this one and Walrider are the best generations. It feels like the original model, especially the skin on some of the results.
01:38 Father Martin
- I had trouble with Father Martin due to the lack of data I could find for it. A lot of the generations required multiple attempts to get right.
03:14 Rick Trager
- Although not as accurate as the original, I really like the design the AI went for on this. It feels like something you'd see in a different-themed horror game.
04:50 Walrider
- The AI perfectly replicated Walrider, probably due to the lack of a face. I was sceptical about whether this would work and was shocked it worked. This and Chris Walker are definitely my favourites.
06:30 Frank Manera
- All that training Frank Manera taught me was how underrated he is. I could hardly find any images of him to use for training, so I ended up using only 15 images. Still turned out decent which is impressive.
08:10 Eddie Gluskin
I don't know why, but compared to the others, Eddie felt different. The AI made him more like a real human as if it was cosplay, instead of the theme it went with the others. Other than that, the AI got pretty accurate. (That hair doe be pretty weird tho)
10:00 Outro
#stablediffusion #outlast
Видео Outlast Characters Made Using AI (Stable Diffusion Dreambooth) канала MattyAI
Here are my opinions on the images, even though no one reads the descriptions:
00:00 Chris Walker
- Personally, I think this one and Walrider are the best generations. It feels like the original model, especially the skin on some of the results.
01:38 Father Martin
- I had trouble with Father Martin due to the lack of data I could find for it. A lot of the generations required multiple attempts to get right.
03:14 Rick Trager
- Although not as accurate as the original, I really like the design the AI went for on this. It feels like something you'd see in a different-themed horror game.
04:50 Walrider
- The AI perfectly replicated Walrider, probably due to the lack of a face. I was sceptical about whether this would work and was shocked it worked. This and Chris Walker are definitely my favourites.
06:30 Frank Manera
- All that training Frank Manera taught me was how underrated he is. I could hardly find any images of him to use for training, so I ended up using only 15 images. Still turned out decent which is impressive.
08:10 Eddie Gluskin
I don't know why, but compared to the others, Eddie felt different. The AI made him more like a real human as if it was cosplay, instead of the theme it went with the others. Other than that, the AI got pretty accurate. (That hair doe be pretty weird tho)
10:00 Outro
#stablediffusion #outlast
Видео Outlast Characters Made Using AI (Stable Diffusion Dreambooth) канала MattyAI
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