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The Traumatic Paradox of MGSV: Ground Zeroes

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METAL GEAR SOLID V: GROUND ZEROES is often derided as little more than a demo. But anyone who's ventured beyond the surface level of this game knows it's more...MUCH more...

But not before now has an account been provided so comprehensively to explain one of the game's biggest mysteries: why it so willfully contradicts itself with anachronisms and apparent time paradoxes.
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Metal Gear Solid V: Ground Zeroes is a third-person stealth action-adventure game developed by Kojima Productions and published by Konami for the Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on March 18, 2014. It was later digitally published for the PC (via Steam) on December 18, 2014.

The game is a standalone prologue to Metal Gear Solid V: The Phantom Pain, setting up the game's story while introducing players to both the Fox Engine and the new open-world gameplay structure.

Set in 1975, shortly after the events of Metal Gear Solid: Peace Walker, players take control of legendary operative Snake (also known as Big Boss, leader of the Militaires Sans Frontières) as he infiltrates a clandestine prison camp in Cuba (known as Camp Omega) under control by U.S. Marines (including a mysterious Special Forces unit known as XOF). With radio assistance from Kazuhira Miller and Huey Emmerich, Snake must find and rescue both MSF member Chico and high-value target Paz.

https://www.giantbomb.com/metal-gear-solid-v-ground-zeroes/3030-39575/

Видео The Traumatic Paradox of MGSV: Ground Zeroes канала Futurasound Productions
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14 февраля 2022 г. 21:00:17
00:28:58
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