Загрузка страницы

Graphics Programming Interview Question | Checkerboard Shader Tutorial

In this shader tutorial, we will go over how to write a GLSL shader that produces a checkerboard pattern. This is a common interview question for graphics programmers. We will start by implementing a suboptimal approach that uses for-loops. Then we will optimize the shader using domain repetition.

📖 Code - https://github.com/SuboptimalEng/shader-tutorials
🐦 Twitter - https://twitter.com/SuboptimalEng
💻 GitHub - https://github.com/SuboptimalEng
🌎 Website - https://suboptimaleng.com

== [ Resources ] ==
Jeremy Ong’s Blog Post - https://www.jeremyong.com/graphics/interviewing/2023/08/05/graphics-programmer-interviewing
Inigo Quilez’s Articles - https://iquilezles.org/articles
The Book of Shaders - https://thebookofshaders.com
Simon Dev’s Shader Course - https://simondev.teachable.com
VS Code GLSL Shader Setup Guide - https://youtube.com/watch?v=7UvpTTEE1Hs

== [ Timestamps ] ==
00:00 Graphics Interview Question
00:27 Checkerboard Shader
01:06 Domain Repetition Explained
01:46 GLSL Shader Code

== [ Tags ] ==
#suboptimal #glsl #shaders

Видео Graphics Programming Interview Question | Checkerboard Shader Tutorial канала Suboptimal Engineer
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
11 ноября 2023 г. 16:00:40
00:05:26
Яндекс.Метрика