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MORTAL KOMBAT THEME - ACCORDION COVER MUSIC | ACCORDIONMAN

MORTAL KOMBAT THEME - BUTTON ACCORDION COVER by ACCORDIONMAN.

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10 Things You Might Not Know About Mortal Kombat

1. MORTAL KOMBAT WAS CREATED BY ONLY FOUR PEOPLE IN JUST 10 MONTHS.
In 1991, Midway Games wrangled programmer Ed Boon, then 27, and comic book artist John Tobias, then 22, to conceive and create a fighting arcade game that would be ready for release in 10 months. Boon and Tobias rounded out their team with artist John Vogel and sound designer Dan Forden.

2. THE GAME WAS ORIGINALLY BASED ON A JEAN-CLAUDE VAN DAMME MOVIE.
According to Tobias, the game started when the producers of Universal Soldier came and asked Midway Games to create a game based on the movie. But Midway thought it would be more fun if they licensed Jean-Claude Van Damme on his own, making a grittier game more like Van Damme’s Bloodsport. But that deal fell through, eventually moving the martial arts tournament to the fictional planet of Earthrealm.

3. VAN DAMME MAINTAINED HIS PRESENCE IN THE FINAL CUT.
Still hoping to capitalize on Van Damme’s image as the epitomic action movie persona of the time (and in order to “spoof the whole Van Damme situation”), the pair wound up modeling popular Mortal Kombat playable character Johnny Cage—in appearance, back story and personality (the character is a notoriously narcissistic Hollywood actor), and initials—after Van Damme.

4. COMING UP WITH A NAME FOR THE GAME TOOK SIX MONTHS.
Mortal Kombat didn’t have a name for more than half of the development period; every suggestion for a title was allegedly detested by at least one of the four designers. Names that didn’t make the cut included “Kumite” (which refers to a hand-based section of karate training), “Dragon Attack,” “Death Blow,” and “Fatality.”

5. AN OUTSIDER CREATED THE FINAL TITLE.
Pinball and game designer Steve Richie, a friend of Boon’s, came up with the name Mortal Kombat on a whim upon catching glance of a misspelled “kombat” on the latter’s drawing board during a visit to his office.

6. MORTAL KOMBAT’S RELEASE WAS ONE OF THE LARGEST VIDEO GAME LAUNCHES OF ITS TIME.
Despite the minimal time and resources pumped into the game’s development, the size of its launch was nearly unparalleled. A year after taking original form as an upright arcade game, Mortal Kombat found life via four home systems: Nintendo’s Super NES and Game Boy, and Sega Enterprises’ Sega Genesis and Game Gear. All four versions of the game were released on a heavily marketed “Mortal Monday,” September 13, 1993.

7. NOT ALL VERSIONS OF MORTAL KOMBAT WERE ALIKE.
Each home version of the game was marked by a few distinguishing characteristics, intentional or otherwise. The Nintendo variations omitted the presence of blood entirely—replacing it with sweat—and cut down substantially on the violence, while the Sega games allowed for access to these gorier features, though only via cheat code.

8. ONE VERSION OF THE GAME GIVES A SHOUT OUT TO PHIL COLLINS.
The aforementioned cheat code needed to allow the presence of blood and gore in the Sega Genesis variation of the game is “ABACABB.” This combination of letters is a reference to Abacab, the 1981 album of Phil Collins’ rock band Genesis (which just so happens to share a name with the gaming system in question).

9. A BELGIAN ROCK BAND FORMED TO BRING THE SOUNDTRACK TO LIFE.
Following the initial release of Mortal Kombat, Belgian musicians Maurice Engelen (a.k.a. Praga Khan) and Olivier Adams received an offer to develop an album to accompany the game. Although Engelen and Adams were already members of the group Lords of Acid, they branched off to form The Immortals for this assignment. The Immortals’ compositions were involved in Mortal Kombat marketing, eventual sequels to the game, and the 1995 Mortal Kombat movie.

10. THIS CONTROVERSY INSPIRED THE ESRB RATING.
Following this public backlash to Mortal Kombat, the video game industry oversaw the formation of the Entertainment Software Rating Board. Though not a federal agency like television and radio’s FCC, the ESRB has been a mainstay in gaming since 1994, assigning levels of age appropriateness to titles based on violence and adult content.
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18 марта 2020 г. 13:00:08
00:01:13
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