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Oblivion NPCs all introduce themselves in the weirdest way possible

From Wikipedia: In response to the criticism that NPC behavior had been too simplistic in Morrowind, Bethesda developed the Radiant AI system for Oblivion.[35] NPCs were designed to make choices, rather than complete scripted routines, to achieve predetermined goals. The manner in which goals such as eating, sleeping, reading, and speaking to others are fulfilled is dependent upon the environment, the choices of other NPCs, and programmed personality values. For example, an NPC whose goal is to find food may eventually resort to stealing from others, if they are given the opportunity and if it is in their character.[36] These development mechanics allowed Bethesda to create NPCs who could engage in complex activities.[25]

Видео Oblivion NPCs all introduce themselves in the weirdest way possible канала Filthy & Free
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