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Fixing the TypeError in Your Tkinter Drawing App

Learn how to resolve the `TypeError: paint() missing 2 required positional arguments` in your Tkinter application and smoothly integrate drawing functionality on a canvas.
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This video is based on the question https://stackoverflow.com/q/75214860/ asked by the user 'Rumata_VII' ( https://stackoverflow.com/u/20913582/ ) and on the answer https://stackoverflow.com/a/75214916/ provided by the user 'JRiggles' ( https://stackoverflow.com/u/8512262/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How can I fix TypeError: paint() missing 2 required positional arguments: 'event' and 'window'

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/licensing
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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How to Fix the TypeError: paint() missing 2 required positional arguments: 'event' and 'window' Error in Your Tkinter Application

Creating an interactive Tkinter application can sometimes lead to frustrating errors, especially when it comes to binding events to functions. One common issue faced by developers is the TypeError: paint() missing 2 required positional arguments: 'event' and 'window'. In this guide, we will explore the cause of this error and present a clear, step-by-step solution to help you get your drawing application up and running smoothly.

Understanding the Problem

In your attempt to create a drawing application, you encountered an error with the paint function. Let’s take a closer look at the error message:

[[See Video to Reveal this Text or Code Snippet]]

What Causes This Error?

The error arises from how you are binding the paint function to mouse events on the canvas. When you use the line:

[[See Video to Reveal this Text or Code Snippet]]

You are inadvertently calling the paint function immediately instead of passing it as a reference for later execution. This leads to it being executed with no arguments when a mouse motion event occurs.

How to Solve the Issue

Here’s a simple breakdown of how to fix this error and correctly set up your drawing application.

Step 1: Modify the Event Binding

The first thing you'll want to do is change the way you bind the paint function to the mouse event. Instead of including parentheses, which invokes the function immediately, you should reference the function like this:

[[See Video to Reveal this Text or Code Snippet]]

This configuration allows the Tkinter framework to call the paint function during the mouse event with the appropriate event argument.

Step 2: Adjust the Function Definition

Next, the paint function needs a slight modification. Your initial code expects a second argument—window—but you can simplify it by removing that. Instead, use the canvas object directly which is available in the global scope:

[[See Video to Reveal this Text or Code Snippet]]

In this function:

event.x and event.y provide the current mouse position, allowing you to draw based on where the user is clicking and dragging.

We are ensuring that the fill color is a string enclosed in quotes, i.e., 'black'.

Step 3: Final Code Implementation

With the above changes, your complete code should look something like this:

[[See Video to Reveal this Text or Code Snippet]]

Final Thoughts

By following these adjustments, your drawing application should work without throwing any TypeError messages. With the corrected event binding and function definition, you can now freely draw circles on your canvas by clicking and dragging the mouse.

If you still come across issues or have further questions while developing your Tkinter application, feel free to reach out in the comments below! Happy coding!

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