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identity v: hermit steals his protege's sandwich and dumpster dives behind a church

he really loves those meatball subs.

experimenting with some different builds. i like him. he's fun. i'll probably play him when he comes out on august 25th in the essence for early access, and on august 31st for everyone else.

alright droppin' a whole dang essay in here:
all in all, my thoughts on him is that i hope he might see a few tweaks before release. he has such a neat gameplay style, is a lot of fun, and has /almost/ a direct answer to accelerated decoding. almost. but the balancing needs a little work.

finally - i'm gonna lay out some of my suggestions here on the off-chance somebody at netease watches these videos. i already submitted them through the normal official channels, but i'm also going to throw them out here for visibility sake.

so, these are my three suggestions for netease to consider as of 8/16.
1) Please tweak his hitbox.
2) Please let him control the effects of Selflessness.
3) Please give better visual feedback on where Attachment and Miracle land.

1) looking at a stat sheet that somebody kindly assembled (thanks for that JADE - you can find this data on their twitter here: https://twitter.com/gIooomy/status/1557983529249648640 ) - his hitbox on paper shouldn't feel as bad as it does to use in practice.

despite having a comparable charged range to naiad's which in my experience, feels already extremely generous, it feels like the shape of the swing when he charge attacks is ineffective during chase, and it's not clear why a lot of the time.

picture this for a minute:
you finally walk up to a survivor, you think you're in good enough range to swing at them while they're out in the open, the animation finishes, and... nothing. the survivor gets away, keeps walking, and the chase continues. so, you have to give them a polarity to stun them, which can be detrimental to /you/, because if the survivor team is smart, they'll compose themselves to getting a charge from the connected ciphers, they'll synchronize their polarities if they're not already, and spread the damage out evenly across all survivors, knowing that you're going to take a while to finish downing your first survivor after waiting 10, or 20 seconds to land a miracle shot or two depending on who you got to first.

so, your other option is to not give the rest of the team a chance to collect polarity is by /not/ connecting ciphers.

but then one of the /best/ features of using Meditation, which slows down cipher rushing enough to give you some breathing room, in addition to giving you some decent-ish chip damage, is removed. because you can't attack or reach a survivor fast enough, and anyone that doesn't have a decoding debuff, will continue rushing on as normal, which pushes him to the same breakneck pace as other hunters, which imo, he can't handle.

considering that its windup is way too long for what is very likely /going/ to miss most of the time, in his current state, that makes him far more reliant on his other two abilities, Miracle and Attachment, alongside with any other traits that he has at his disposal. and right now, in my experience, the only two things i could get to work decently was blink or patroller.

while that wouldn't be a bad thing in theory, in practice, the cooldowns for both of those abilities are extremely taxing on him especially in the early game phase.
fixing the problem at its root by just giving him a more reasonable hitbox shape, reach, faster windup, /anything/ at all- will give him something to work with a little bit better to keep his kit diversified enough that he can at least consistently tie games. because a bad hitbox and traits on cooldown with this guy against most team compositions that have enough decent transitioning or kiting tools makes this a problem not even Detention can fix it feels like.

2) currently the way his trait, Selflessness, behaves is that any survivor sharing the same polarity shares damage. it doesn't matter what polarity you yourself have set on your staff.

the main issue kinda boils down to the fact that sometimes you can't **get** normal damage when you really need it, not without sacrificing your chase or your connection- leaving weaknesses that will quickly turn even tie-paced games into losses. you can't change their polarity with another Miracle or Attachment, so you have no choice but to swing at them, and if you set the wrong one- you're screwed.

my suggestion would be to make it so that if you set your own polarity to the opposite of what the hit survivor is carrying, Selflessness won't trigger, enabling you to still tunnel at crucial moments. this also works because they both have lengthy cooldowns.

3) in my experience, aiming these abilities are just downright strange sometimes. they're both really fun and really awesome to use, but they need indication of where they land when you aim them.

thanks for watching/reading.

This footage is representative of in development software and content, and does not represent the final product.

Видео identity v: hermit steals his protege's sandwich and dumpster dives behind a church канала Wartorn
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16 августа 2022 г. 15:19:09
00:08:59
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