Doom Resurrection 3.1 (32X, 2023) FULL 2 PLAYER (split screen) PLAYTHROUGH (BEST DOOM EVER!!)
WOW!!! That's really all that can be said to describe this amazing achievement.
EASILY THE BEST DOOM PORT FOR THAT GENERATION OF CONSOLES!!
AND IT RUNS ON THE 32X!!!
In this video we will be playing through Doom Resurrection on the 32X, in 2 player split screen mode!!
We will also be showing a comparison between this and the original 32X port of Doom.
Doom Resurrection is a project by Victor Luchits and Joseph Fenton in which they have created the best port of Doom for the 32-Bit generation.
The 3.1 update includes all of these amazing features...
All information was taken from: https://www.doomworld.com/forum/topic/119202-doom-32x-resurrection/
- Network support via the Zero Tolerance (aka Technopop) link cable.
- Splitscreen coop and deathmatch modes.
- Rendering has been spread across both SH2 processors for better speed.
- The Cyberdemon and Spider Mastermind have been re-added to the game.
- The iconic screen melt effect for scene changes.
- Mip-mapping for walls and flats.
- Low (two pixel modes) 128×144, 128×160, 160×180 and three high detail 224×128, 256×144, 320×180 video modes.
- Anamorphic widescreen support for 16:9 screens.
- Improved visual fidelity (aka ‘high color’) mode.
- Kick-ass FM synth soundtrack courtesy of Spoony Bard: https://www.youtube.com/c/spoonybard13
- Selecting between no music, VGM FM music, or playing music from attached Sega CD (requires Sega CD in addition to 32X).
- Support for 32X+ (CDDA tracks from CUE files) on the MegaSD flashcart.
- Sound driver that uses the Sega CD hardware to offload sound mixing from the 32X.
- New port of "Slough of Despair" by Wavy.
- Stereo panning for game sounds.
- Save ram support - keeps track of finished levels, health, armor, weapons and ammo - eight save slots as well as an auto-save at the end of each level.
- New title screen that resembles the Saturn and PlayStation versions.
- User input is processed at 30FPS, while game logic runs at 15FPS.
- Supports all Jaguar levels (when the binary is made using Jaguar Doom wad), along with sprite directions and monster in-fighting.
- Supports Jaguar HUD assets.
- Level fixes courtesy of Wavy.
- Spectres look the way they did in the original PC version.
- When made with the original Doom 32X wad, has the same limitations on levels and sprites and monster in-fighting.
- Three drawing modes: the regular sector based lighting (although it's better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), "potato" mode which doesn't texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).
- 'Always run' option.
- Support for three-button and six-button pads, as well as the Sega mouse. You can choose how to map the primary three buttons in the menu.
- Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X (NTSC), Model 2 MD + 32X (PAL), a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro and MegaSD.
CREDITS
DOOM 32X Resurrection
Programming ... Victor Luchits
Joseph Fenton
Music ... Spoony Bard
Mapping ... Wavy
Additional support ... MatteusBeus
TrekkiesUnite118
Barone
Calico DOOM
Programming and
rev engineering ... James Haley
Additional code ... Samuel Villarreal
Rebecca Heineman
Special thanks to id Software, Songbird
Productions and RetroRGB
CHAPTERS
00:00 Intro
00:23 Original 32X Doom Comparison
07:08 Doom Resurrection (Single Player, First Level)
10:58 Doom Resurrection 2 Player Playthrough (Splitscreen)
04:16:58 BONUS LEVEL - Military Base
04:26:15 BONUS LEVEL - Fortress of Mystery
04:31:34 BONUS LEVEL - Hell Gate
04:34:11 Final Thoughts/Review/Score/Credits
Видео Doom Resurrection 3.1 (32X, 2023) FULL 2 PLAYER (split screen) PLAYTHROUGH (BEST DOOM EVER!!) канала Follow Me Gaming
EASILY THE BEST DOOM PORT FOR THAT GENERATION OF CONSOLES!!
AND IT RUNS ON THE 32X!!!
In this video we will be playing through Doom Resurrection on the 32X, in 2 player split screen mode!!
We will also be showing a comparison between this and the original 32X port of Doom.
Doom Resurrection is a project by Victor Luchits and Joseph Fenton in which they have created the best port of Doom for the 32-Bit generation.
The 3.1 update includes all of these amazing features...
All information was taken from: https://www.doomworld.com/forum/topic/119202-doom-32x-resurrection/
- Network support via the Zero Tolerance (aka Technopop) link cable.
- Splitscreen coop and deathmatch modes.
- Rendering has been spread across both SH2 processors for better speed.
- The Cyberdemon and Spider Mastermind have been re-added to the game.
- The iconic screen melt effect for scene changes.
- Mip-mapping for walls and flats.
- Low (two pixel modes) 128×144, 128×160, 160×180 and three high detail 224×128, 256×144, 320×180 video modes.
- Anamorphic widescreen support for 16:9 screens.
- Improved visual fidelity (aka ‘high color’) mode.
- Kick-ass FM synth soundtrack courtesy of Spoony Bard: https://www.youtube.com/c/spoonybard13
- Selecting between no music, VGM FM music, or playing music from attached Sega CD (requires Sega CD in addition to 32X).
- Support for 32X+ (CDDA tracks from CUE files) on the MegaSD flashcart.
- Sound driver that uses the Sega CD hardware to offload sound mixing from the 32X.
- New port of "Slough of Despair" by Wavy.
- Stereo panning for game sounds.
- Save ram support - keeps track of finished levels, health, armor, weapons and ammo - eight save slots as well as an auto-save at the end of each level.
- New title screen that resembles the Saturn and PlayStation versions.
- User input is processed at 30FPS, while game logic runs at 15FPS.
- Supports all Jaguar levels (when the binary is made using Jaguar Doom wad), along with sprite directions and monster in-fighting.
- Supports Jaguar HUD assets.
- Level fixes courtesy of Wavy.
- Spectres look the way they did in the original PC version.
- When made with the original Doom 32X wad, has the same limitations on levels and sprites and monster in-fighting.
- Three drawing modes: the regular sector based lighting (although it's better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), "potato" mode which doesn't texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).
- 'Always run' option.
- Support for three-button and six-button pads, as well as the Sega mouse. You can choose how to map the primary three buttons in the menu.
- Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X (NTSC), Model 2 MD + 32X (PAL), a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro and MegaSD.
CREDITS
DOOM 32X Resurrection
Programming ... Victor Luchits
Joseph Fenton
Music ... Spoony Bard
Mapping ... Wavy
Additional support ... MatteusBeus
TrekkiesUnite118
Barone
Calico DOOM
Programming and
rev engineering ... James Haley
Additional code ... Samuel Villarreal
Rebecca Heineman
Special thanks to id Software, Songbird
Productions and RetroRGB
CHAPTERS
00:00 Intro
00:23 Original 32X Doom Comparison
07:08 Doom Resurrection (Single Player, First Level)
10:58 Doom Resurrection 2 Player Playthrough (Splitscreen)
04:16:58 BONUS LEVEL - Military Base
04:26:15 BONUS LEVEL - Fortress of Mystery
04:31:34 BONUS LEVEL - Hell Gate
04:34:11 Final Thoughts/Review/Score/Credits
Видео Doom Resurrection 3.1 (32X, 2023) FULL 2 PLAYER (split screen) PLAYTHROUGH (BEST DOOM EVER!!) канала Follow Me Gaming
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26 октября 2024 г. 15:38:55
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