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Designing a Realistic Magic System in Affinity Publisher

Inspired by my dislike for D&D 4e. RAGNARÖK is a new up coming TTRPG that focuses on Historical Accuracy and Realism. RAGNARÖK is a generic RPG meaning that it’s not genre specific you can play your games in RAGNARÖK in any genre, any time period, from hardcore realism to the most fantastical fantasy or sci fi adventures you can image or anything in between. In RAGNARÖK there are no classes you forge your own path. Within RAGNARÖK improving your skills comes through there use. No walking a mile and then increasing your talking skill. To get better with a sword swig a sword, to enhance your talking it’s done through talking, or to improve your Death spells it is accomplished by casting Death spells from the Death skill tree.

Originally I worked on the whole system but I came to realize that there was too much. So I shifted to working on a basic version. I’m now working on the whole project again after shifting to working on this project as a Board Game and later a Video Game. Some parts are well defined others need lots of work.

In this video I’m transferring the spells and their description to the manual that will be the final blueprint or design for the Core Rulebooks. Sadly Affinity Publisher doesn’t have the capabilities to produce the final product. For that I need Adobe Indesign but for now I’m laying out everything in Affinity. I start this video with Warding Spells. We will see what we get to after that.

I'm creating 30 spell school each with 47 individual spells.

Видео Designing a Realistic Magic System in Affinity Publisher канала Nárwhalr
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