Загрузка страницы

Line Of Sight or Shadow Casting in 2D

In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight mapping, or shadow casting depending on your perspective. It's also the first olc::PixelGameEngine project I've done a video for, so I spend some time showing you how to set up Visual Studio to use this engine. I'm quite pleased with the end result of these algorithms and I expect to use them quite a bit in more ambitious tile-based projects in the future.

These resources are excellent regarding the things seen in the video:
https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
https://www.redblobgames.com/articles/visibility/
https://ncase.me/sight-and-light/

Source: https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_ShadowCasting2D.cpp

https://discord.gg/WhwHUMV
Blog: http://www.onelonecoder.com
Twitter: @javidx9
Twitch: javidx9

Видео Line Of Sight or Shadow Casting in 2D канала javidx9
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
13 октября 2018 г. 4:20:03
00:50:23
Яндекс.Метрика