A Deeper Dive into Wind Waker's Lighting - a Conversation with @Scruffy, part 1
Part 1 of a conversation I had with @Scruffy, answering some of your questions about noclip.website and The Legend of Zelda: The Wind Waker.
Please go watch their stuff!
◆ https://www.youtube.com/c/ScruffyMusic/videos
◆ https://twitter.com/Scruffy_Tweets
◆ https://twitter.com/JasperRLZ
Extra Links:
◆ noclip.website ( https://noclip.website )
◆ bmdview.js, my original "alpha" version of noclip.website! ( https://magcius.github.io/bmdview.js/bmdview.html )
◆ zelview.js, another super old tool I made ( https://magcius.github.io/zelview.js/zelview.html )
◆ Winditor, by SageOfMirrors and LordNed ( https://lordned.github.io/Winditor/ )
◆ The official noclip.website Discord Server ( https://discord.gg/bkJmKKv )
Timestamps:
00:00 - Introduction
00:58 - How does noclip.website work? How does it render video game maps?
06:48 - What is noclip.website written in?
09:00 - Where did the idea come from?
12:50 - Scruffy shares an anecdote about Pikmin 2 and subsequent level design and storytelling chat
21:40 - In the video on Cel Shading in The Legend of Zelda: The Wind Waker, how were the visualizations on vertex normals produced?
25:25 - How can a light source exist? Is it an object or a texture, or something else?
33:41 - Why is calculating a vertex normal tricky? Why not use face normals?
38:16 - Is ZAtoon a texture, or is it a look-up table or something like smoothstep?
43:44 - Why not generate palettes via rules but then tweak them manually?
48:03 - How are the palettes combined with Link's tunic?
56:25 - Does the ocean in The Legend of Zelda: The Wind Waker go on forever? How is it rendered?
1:03:16 - You missed something! They do tone the lighting down in the shadows.
1:08:08 - Thoughts on the HD remaster of The Legend of Zelda: The Wind Waker?
Music used:
◆ Allister Brimble - Fluidity - Tutorial ( https://www.youtube.com/watch?v=WsGVUgZ7AUg )
◆ 猫叉Master - Elebits - Story Mode ( https://www.youtube.com/watch?v=sAXS7FbC9Dk )
◆ Koji Kondo - Super Mario 64 - File Select ( https://www.youtube.com/watch?v=Q_FCUrxESJs )
◆ 猫叉Master - Elebits - Mission Results ( https://www.youtube.com/watch?v=EY2Bs0Q6sds )
◆ Akitaka Tohyama - Kotoba no Puzzle Mojipittan Daijiten - Tick up ( https://www.youtube.com/watch?v=UzpR0yTHGpw )
◆ Mahito Yokota - Super Mario Galaxy - File Select ( https://www.youtube.com/watch?v=HwWWW_kAeAc )
◆ Jasper - Epoch ( https://www.youtube.com/watch?v=DDmzbYV0d9M )
◆ Jasper - Riverbank Café ( https://www.youtube.com/watch?v=SX6HbMdNFcM )
Extra Sources Used:
◆ Master of Play, Nick Paumgarten, The New Yorker ( https://www.newyorker.com/magazine/2010/12/20/master-of-play )
◆ Japanese Zen Garden, Wikipedia ( https://en.wikipedia.org/wiki/Japanese_rock_garden )
◆ Types of light, Unity Manual ( https://docs.unity3d.com/Manual/Lighting.html )
◆ How to make a scale model of the Sun and the Earth, BBC Bitesize ( https://www.bbc.co.uk/bitesize/topics/z8c9q6f/articles/z6tkw6f )
◆ Dot Product, Falstad ( https://www.falstad.com/dotproduct/ )
◆ Wind Temple | Zelda: The Wind Waker 100% Walkthrough "36/45" (No Commentary) ( https://www.youtube.com/watch?v=UowrSvbzybA )
◆ SUPERHOT Gameplay Walkthrough Part 1 [HD] 1080p 60fps | PC Xbox One ( https://www.youtube.com/watch?v=3nZrqlpTMvw )
◆ GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D ( https://www.youtube.com/watch?v=yhGjCzxJV3E )
◆ Super Mario Sunshine Scrubbing Sirena Beach (HD) ( https://www.youtube.com/watch?v=rTtoQEqmkh8 )
◆ Cartoon-Looking Rendering of 3D-Scenes, Philippe Decaudin ( http://phildec.users.sourceforge.net/Research/RR-2919.php )
◆ Stylized Rendering Techniques For Scalable Real-Time 3D Animation, A Lake et. al ( https://static.aminer.org/pdf/PDF/000/519/756/stylized_rendering_techniques_for_scalable_real_time_d_animation.pdf )
◆ The Legend of Zelda: Breath of the Wild at CEDEC 2017: Part 3: Sound Design in a Massive, Breathing World ( http://www.thefamicast.com/2017/12/part-3-sound-design-in-massive.html )
◆ Absorbtion of Light, Siyavula ( https://www.siyavula.com/read/science/grade-8/visible-light/12-visible-light?id=toc-id-5 )
◆ The Legend of Zelda: The Wind Waker HD — Title Screen (1080p) ( https://www.youtube.com/watch?v=c6l9r_QkNlA )
Background:
◆ Super Smash Bros. Melee
Special Thanks to Patch, Muz, and Really_Tall
Видео A Deeper Dive into Wind Waker's Lighting - a Conversation with @Scruffy, part 1 канала Jasper
Please go watch their stuff!
◆ https://www.youtube.com/c/ScruffyMusic/videos
◆ https://twitter.com/Scruffy_Tweets
◆ https://twitter.com/JasperRLZ
Extra Links:
◆ noclip.website ( https://noclip.website )
◆ bmdview.js, my original "alpha" version of noclip.website! ( https://magcius.github.io/bmdview.js/bmdview.html )
◆ zelview.js, another super old tool I made ( https://magcius.github.io/zelview.js/zelview.html )
◆ Winditor, by SageOfMirrors and LordNed ( https://lordned.github.io/Winditor/ )
◆ The official noclip.website Discord Server ( https://discord.gg/bkJmKKv )
Timestamps:
00:00 - Introduction
00:58 - How does noclip.website work? How does it render video game maps?
06:48 - What is noclip.website written in?
09:00 - Where did the idea come from?
12:50 - Scruffy shares an anecdote about Pikmin 2 and subsequent level design and storytelling chat
21:40 - In the video on Cel Shading in The Legend of Zelda: The Wind Waker, how were the visualizations on vertex normals produced?
25:25 - How can a light source exist? Is it an object or a texture, or something else?
33:41 - Why is calculating a vertex normal tricky? Why not use face normals?
38:16 - Is ZAtoon a texture, or is it a look-up table or something like smoothstep?
43:44 - Why not generate palettes via rules but then tweak them manually?
48:03 - How are the palettes combined with Link's tunic?
56:25 - Does the ocean in The Legend of Zelda: The Wind Waker go on forever? How is it rendered?
1:03:16 - You missed something! They do tone the lighting down in the shadows.
1:08:08 - Thoughts on the HD remaster of The Legend of Zelda: The Wind Waker?
Music used:
◆ Allister Brimble - Fluidity - Tutorial ( https://www.youtube.com/watch?v=WsGVUgZ7AUg )
◆ 猫叉Master - Elebits - Story Mode ( https://www.youtube.com/watch?v=sAXS7FbC9Dk )
◆ Koji Kondo - Super Mario 64 - File Select ( https://www.youtube.com/watch?v=Q_FCUrxESJs )
◆ 猫叉Master - Elebits - Mission Results ( https://www.youtube.com/watch?v=EY2Bs0Q6sds )
◆ Akitaka Tohyama - Kotoba no Puzzle Mojipittan Daijiten - Tick up ( https://www.youtube.com/watch?v=UzpR0yTHGpw )
◆ Mahito Yokota - Super Mario Galaxy - File Select ( https://www.youtube.com/watch?v=HwWWW_kAeAc )
◆ Jasper - Epoch ( https://www.youtube.com/watch?v=DDmzbYV0d9M )
◆ Jasper - Riverbank Café ( https://www.youtube.com/watch?v=SX6HbMdNFcM )
Extra Sources Used:
◆ Master of Play, Nick Paumgarten, The New Yorker ( https://www.newyorker.com/magazine/2010/12/20/master-of-play )
◆ Japanese Zen Garden, Wikipedia ( https://en.wikipedia.org/wiki/Japanese_rock_garden )
◆ Types of light, Unity Manual ( https://docs.unity3d.com/Manual/Lighting.html )
◆ How to make a scale model of the Sun and the Earth, BBC Bitesize ( https://www.bbc.co.uk/bitesize/topics/z8c9q6f/articles/z6tkw6f )
◆ Dot Product, Falstad ( https://www.falstad.com/dotproduct/ )
◆ Wind Temple | Zelda: The Wind Waker 100% Walkthrough "36/45" (No Commentary) ( https://www.youtube.com/watch?v=UowrSvbzybA )
◆ SUPERHOT Gameplay Walkthrough Part 1 [HD] 1080p 60fps | PC Xbox One ( https://www.youtube.com/watch?v=3nZrqlpTMvw )
◆ GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D ( https://www.youtube.com/watch?v=yhGjCzxJV3E )
◆ Super Mario Sunshine Scrubbing Sirena Beach (HD) ( https://www.youtube.com/watch?v=rTtoQEqmkh8 )
◆ Cartoon-Looking Rendering of 3D-Scenes, Philippe Decaudin ( http://phildec.users.sourceforge.net/Research/RR-2919.php )
◆ Stylized Rendering Techniques For Scalable Real-Time 3D Animation, A Lake et. al ( https://static.aminer.org/pdf/PDF/000/519/756/stylized_rendering_techniques_for_scalable_real_time_d_animation.pdf )
◆ The Legend of Zelda: Breath of the Wild at CEDEC 2017: Part 3: Sound Design in a Massive, Breathing World ( http://www.thefamicast.com/2017/12/part-3-sound-design-in-massive.html )
◆ Absorbtion of Light, Siyavula ( https://www.siyavula.com/read/science/grade-8/visible-light/12-visible-light?id=toc-id-5 )
◆ The Legend of Zelda: The Wind Waker HD — Title Screen (1080p) ( https://www.youtube.com/watch?v=c6l9r_QkNlA )
Background:
◆ Super Smash Bros. Melee
Special Thanks to Patch, Muz, and Really_Tall
Видео A Deeper Dive into Wind Waker's Lighting - a Conversation with @Scruffy, part 1 канала Jasper
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