The Arcade Game that Crashes Itself for Anti-Piracy Reasons
Did you know that Atari put cruel anti-piracy checks into its arcade games that would cause them to purposefully crash and reset? It's all explained right here.
LINKS
Support the channel on Patreon: https://www.patreon.com/rgmechex
Support the channel on SubscribeStar: https://www.subscribestar.com/rgmechex
Join the RGMechEx Discord Server: http://discord.rgmechex.com
Follow RGMechEx on Cohost: https://cohost.org/RGMechEx
INLINE LINKS
Atari Quadrascan Explained: https://www.youtube.com/watch?v=smStEPSRKBs
Видео The Arcade Game that Crashes Itself for Anti-Piracy Reasons канала Retro Game Mechanics Explained
LINKS
Support the channel on Patreon: https://www.patreon.com/rgmechex
Support the channel on SubscribeStar: https://www.subscribestar.com/rgmechex
Join the RGMechEx Discord Server: http://discord.rgmechex.com
Follow RGMechEx on Cohost: https://cohost.org/RGMechEx
INLINE LINKS
Atari Quadrascan Explained: https://www.youtube.com/watch?v=smStEPSRKBs
Видео The Arcade Game that Crashes Itself for Anti-Piracy Reasons канала Retro Game Mechanics Explained
Показать
Комментарии отсутствуют
Информация о видео
28 июля 2023 г. 20:59:28
00:29:57
Другие видео канала
![Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02](https://i.ytimg.com/vi/pafOj9IrtuY/default.jpg)
![EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01](https://i.ytimg.com/vi/zjQik7uwLIQ/default.jpg)
![Importing Game Data into After Effects - How It's Done Pt. 01](https://i.ytimg.com/vi/yuVx4QI6fIM/default.jpg)
![Objects - Super Nintendo Entertainment System Features Pt. 02](https://i.ytimg.com/vi/sheOZ-Dlleo/default.jpg)
![NES Background Parallax Explained - Audiovisual Effects Pt. 03](https://i.ytimg.com/vi/wt73KPS_23w/default.jpg)
![Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03](https://i.ytimg.com/vi/uRjf8ZP6rs8/default.jpg)
![Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c](https://i.ytimg.com/vi/RAa561BoWwA/default.jpg)
![DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07](https://i.ytimg.com/vi/K7gWmdgXPgk/default.jpg)
![Q&A Session #2](https://i.ytimg.com/vi/NNe3FO3lefw/default.jpg)
![SNES Audio System Overview - SPC700 Series pt. 1](https://i.ytimg.com/vi/zrn0QavLMyo/default.jpg)
![More Super Mario Bros. Mechanics Explained](https://i.ytimg.com/vi/bDv3P05P4F4/default.jpg)
![Bugs & Glitches of High-Level NES Tetris](https://i.ytimg.com/vi/h7H_ilLn7nc/default.jpg)
![Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01](https://i.ytimg.com/vi/57ibhDU2SAI/default.jpg)
![SPC700 Instruction Set - SPC700 Series pt. 2](https://i.ytimg.com/vi/fEfnvUisAbM/default.jpg)
![Super Mario Land 2 - Memory Exploration](https://i.ytimg.com/vi/FPzuYWbnln4/default.jpg)
![Reverse Engineering Game Code from the Neutral Zone](https://i.ytimg.com/vi/5HSjJU562e8/default.jpg)
![SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 10](https://i.ytimg.com/vi/n5eTOGZdnTU/default.jpg)
![5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04](https://i.ytimg.com/vi/opoQdHqGEHg/default.jpg)
![100,000 Subscriber Milestone](https://i.ytimg.com/vi/JiSxbKnA_hk/default.jpg)
![Color Math - Super Nintendo Entertainment System Features Pt. 03b](https://i.ytimg.com/vi/zcoU6-9_fDM/default.jpg)
![Super Mario Bros. Glitch Levels Explained](https://i.ytimg.com/vi/1ysdUajrhL8/default.jpg)