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Dark and Darker Playtest 4 Changelog Patch Notes 💀

Dark and Darker Playtest 4 Changelog Patch Notes 💀

The 4th Dark and Darker playtest just started on the 6th of February and will be running until the 13th, unless they extend it again which I hope they do!

Dark and Darker's playtest 4 has lots of new changes that I'm excited about. In this video I go through the currently posted changelog patch notes for playtest 4. I'm looking forward to getting back into the dungeons!

As hotfixes and patches are applied during the playtest I'll try to keep you guys updated as quickly as possible with new Dark and Darker videos.

Dark and Darker is like a hardcore Dungeons and Dragons dungeon crawler Escape From Tarkov style game.

Alpha Playtest #4 Changelog
# New Features and Updates
- New Gathering Hall System - Hang out at the Gathering Hall and build the perfect dungeon party.
- New Karma System - Rate your fellow allies after your adventure. Beware! Scoundrels and deviants are unable to participate.
- New VoIP - In-game voice chat to interact with other adventurers.
- New experimental Goblin Caves for a solo adventurer experience!
- New Trading Channel QoL features.
- New Report system to help us round up and punish the wicked.
- New Cosmetics
- New Weapons - Short Sword and Quarterstaff,
- Some Unique Weapons have been greatly improved.
- Attack animation improved for the War Maul, Double Axe & Battle Axe.
- Weapon attack animations now do more varying amounts of damage.
- New Armors for the 'head' slot.
- New 'Sanctuary' spell for the Cleric.
- New Ore and Craft Items.
- New 'Valentine' NPC.
- The secretive 'Goblin Merchant' now sells mysterious wares.
- An improved party invite system.
- Added bundled items to the merchants.
- Added Flavor texts for more immersive game mood.
- Added a new Tokyo Region + preliminary Japanese localization - first draft.

# Balancing
- Moved the starting spawns from the edge of the map to the interior and added more variations to test.
- 2-handed weapon attack movement penalty has been reduced.
- Added +1 base stat point to 'agility' to the Cleric to normalize the class with all other classes.
- Rebalanced the Wizard's starting stats.
- Added a projectile damage falloff system where damage slightly decreases based on distance. Currently the effect is very small.
- Plate armor improved to give more bonuses,
- Lightfoot Boots, Regal Gambeson and Templar Armor are a little slower.
- Rapier damage slightly buffed.
- An installed Pavise can now be knocked down by an attack.
- Buffs for many of the less frequently used Perks and Skills.
- Wizard's 'Light' spell now removes the 'Hide' status. Does not remove the 'invisibility' status.
- Increased the duration of an installed campfire but the recovery effects per tick has been reduced. You will need to sit at a campfire for a longer period compared to the last playtest for the same recovery effects.

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7 февраля 2023 г. 8:44:03
00:09:30
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