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Philipp Muckenfuss @ PLAY21 (Digital House Call)

[To our German audience]

Wanna learn how to become a games sound designer? Philipp Muckenfuss our Audio Director at FISHLABS sat down with Andreas Hedrich at PLAY21 to discuss what it was like working as a sound guy and how to make a career out of it.

As an audio director, Philipp is responsible for the entire soundtrack of a game. He is significantly involved in the creation of all sound effects, music production as well as voice recordings. Philipp's field of work is strongly interdisciplinary, which means he works with a lot of different people to achieve only one goal: "Which sound fits the game best?"

© Creative Gaming Festival: PLAY21

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Видео Philipp Muckenfuss @ PLAY21 (Digital House Call) канала FISHLABS
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10 ноября 2021 г. 19:57:42
00:37:06
Яндекс.Метрика