Philipp Muckenfuss @ PLAY21 (Digital House Call)
[To our German audience]
Wanna learn how to become a games sound designer? Philipp Muckenfuss our Audio Director at FISHLABS sat down with Andreas Hedrich at PLAY21 to discuss what it was like working as a sound guy and how to make a career out of it.
As an audio director, Philipp is responsible for the entire soundtrack of a game. He is significantly involved in the creation of all sound effects, music production as well as voice recordings. Philipp's field of work is strongly interdisciplinary, which means he works with a lot of different people to achieve only one goal: "Which sound fits the game best?"
© Creative Gaming Festival: PLAY21
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Visit our official channels to get the latest updates :
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Follow FISHLABS Twitter: http://www.twitter.com/DSFishlabs
Instagram: https://www.instagram.com/dsfishlabs/
Web: https://www.dsfishlabs.com/
Видео Philipp Muckenfuss @ PLAY21 (Digital House Call) канала FISHLABS
Wanna learn how to become a games sound designer? Philipp Muckenfuss our Audio Director at FISHLABS sat down with Andreas Hedrich at PLAY21 to discuss what it was like working as a sound guy and how to make a career out of it.
As an audio director, Philipp is responsible for the entire soundtrack of a game. He is significantly involved in the creation of all sound effects, music production as well as voice recordings. Philipp's field of work is strongly interdisciplinary, which means he works with a lot of different people to achieve only one goal: "Which sound fits the game best?"
© Creative Gaming Festival: PLAY21
-----------------------
Visit our official channels to get the latest updates :
-----------------------
Follow FISHLABS Twitter: http://www.twitter.com/DSFishlabs
Instagram: https://www.instagram.com/dsfishlabs/
Web: https://www.dsfishlabs.com/
Видео Philipp Muckenfuss @ PLAY21 (Digital House Call) канала FISHLABS
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