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I Vibe Coded a Street Fighter Game With AI (Cursor, Codex, Opus 4.8)
🎮 VibeGameDev — My AI Game Dev Skills & Playbook ► https://aiod.dev/ip4
🧰 This video's FREE resources (asset pack + every prompt) ► https://aiod.dev/nkl
🚀 Get My FULL AI Builder System (ALL ACCESS) ► https://aiod.dev/pjl
🦊 Spriterrific — the AI animation tool I built ► https://aiod.dev/c5h
This week, let's vibe code: a 2D fighting game. Real hitboxes, hurtboxes, blocking, best-of-3 rounds, and meter specials with multi-hit combos. The art, animations and code, including UI and the special finishers all made with AI.
If you've ever wanted to build a Street Fighter-style 2D fighter with AI — three characters, real frame-data combat, blocking, and meter specials — this video is for you.
🛠️ THE STACK
• AI agents: Codex (OpenAI) for the art, Cursor for the build — same workflow runs on Claude Code
• Game engine: Phaser 4 + TypeScript
• Concept mockups, character references, portraits, UI + prop atlases: Image Gen (Image 2.0, built into Codex)
🚀 WHAT YOU'LL LEARN
• Why a fighting game is "just" a per-frame box engine — and how a platformer starter already had everything it needed
• Generating SNES-style concept mockups and pulling a fighter out of each one as a clean reference
• Splitting a mockup into transparent parallax background layers for the stage
• The Character Gym — authoring per-frame hit / hurt / attack / guard boxes with Unity-style translate + scale gizmos
• Active-frame attack windows — why a punch only hits on its strike frames (the line between a fighter and a swing-through)
• Blocking as geometry, not labels — a guard box and two independent checks (did it touch, was the right stance up)
• A reusable Fighter entity + a playground with a training dummy and live per-character stat tuning
• The versus flow — mode → stage → character select with portraits → "Round 1, Fight!"
• Hit detection, best-of-3 rounds, a 60s round timer, and a group camera that scrolls a wide stage only when one fighter gives ground
• A UI-atlas HUD with a dynamic health fill, low-health blink, and a match-start entrance
• Meter specials with multi-hit combos — the attack-span trick that makes a single swing land several hits — and a super cut-in finisher
🕒 TIMESTAMPS
00:00 Vibe Fighter Intro
01:08 This Video's Resources
01:53 What we're building
02:40 Step 1: Context
03:16 Step 2. Generating concept art and mockups
04:01 Step 3: Exracting the backgrounds
05:09 Step 4: Character references
06:13 Step 5: Character Sprites & Animations
09:19 Step 6: Build a Character Gym
11:59 Step 7: Build a Playground
14:02 Step 8: Generating menu portraits
14:55 Step 9: Core combat loop
15:23 Step 10: Generating UI & Health Bars
16:53 Step 11: Special Moves and Polish
18:09 Wrap Up
#vibegamedev #aigamedev #vibecoding #claudecode #codex #cursor #phaser #gamedev #indiedev #aigame #aitools #fightinggame #streetfighter #2dfighter #spriterrific #aianimation #imagegen #vibecode #devlog #howto #tutorial
Видео I Vibe Coded a Street Fighter Game With AI (Cursor, Codex, Opus 4.8) канала Chong-U — AI Oriented Dev
🧰 This video's FREE resources (asset pack + every prompt) ► https://aiod.dev/nkl
🚀 Get My FULL AI Builder System (ALL ACCESS) ► https://aiod.dev/pjl
🦊 Spriterrific — the AI animation tool I built ► https://aiod.dev/c5h
This week, let's vibe code: a 2D fighting game. Real hitboxes, hurtboxes, blocking, best-of-3 rounds, and meter specials with multi-hit combos. The art, animations and code, including UI and the special finishers all made with AI.
If you've ever wanted to build a Street Fighter-style 2D fighter with AI — three characters, real frame-data combat, blocking, and meter specials — this video is for you.
🛠️ THE STACK
• AI agents: Codex (OpenAI) for the art, Cursor for the build — same workflow runs on Claude Code
• Game engine: Phaser 4 + TypeScript
• Concept mockups, character references, portraits, UI + prop atlases: Image Gen (Image 2.0, built into Codex)
🚀 WHAT YOU'LL LEARN
• Why a fighting game is "just" a per-frame box engine — and how a platformer starter already had everything it needed
• Generating SNES-style concept mockups and pulling a fighter out of each one as a clean reference
• Splitting a mockup into transparent parallax background layers for the stage
• The Character Gym — authoring per-frame hit / hurt / attack / guard boxes with Unity-style translate + scale gizmos
• Active-frame attack windows — why a punch only hits on its strike frames (the line between a fighter and a swing-through)
• Blocking as geometry, not labels — a guard box and two independent checks (did it touch, was the right stance up)
• A reusable Fighter entity + a playground with a training dummy and live per-character stat tuning
• The versus flow — mode → stage → character select with portraits → "Round 1, Fight!"
• Hit detection, best-of-3 rounds, a 60s round timer, and a group camera that scrolls a wide stage only when one fighter gives ground
• A UI-atlas HUD with a dynamic health fill, low-health blink, and a match-start entrance
• Meter specials with multi-hit combos — the attack-span trick that makes a single swing land several hits — and a super cut-in finisher
🕒 TIMESTAMPS
00:00 Vibe Fighter Intro
01:08 This Video's Resources
01:53 What we're building
02:40 Step 1: Context
03:16 Step 2. Generating concept art and mockups
04:01 Step 3: Exracting the backgrounds
05:09 Step 4: Character references
06:13 Step 5: Character Sprites & Animations
09:19 Step 6: Build a Character Gym
11:59 Step 7: Build a Playground
14:02 Step 8: Generating menu portraits
14:55 Step 9: Core combat loop
15:23 Step 10: Generating UI & Health Bars
16:53 Step 11: Special Moves and Polish
18:09 Wrap Up
#vibegamedev #aigamedev #vibecoding #claudecode #codex #cursor #phaser #gamedev #indiedev #aigame #aitools #fightinggame #streetfighter #2dfighter #spriterrific #aianimation #imagegen #vibecode #devlog #howto #tutorial
Видео I Vibe Coded a Street Fighter Game With AI (Cursor, Codex, Opus 4.8) канала Chong-U — AI Oriented Dev
claude code claude code skills claude skills vibe coding vibe code agent skills vibe code games vibe code game Game Development GameDevelopment Game Dev phaser phaserjs phaser game dev codex cli codex cursor cursor gamedev cursor game dev gpt image 2.0 gpt images 2.0 images 2.0 image 2.0 gpt 5.5 opus 4.7
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5 июня 2026 г. 18:00:04
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