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Quint's Revenge 2 - Robot Museum Preview

The current status of Quint’s Revenge 2 is this: It’s on indefinite hiatus. This doesn’t mean it’s cancelled though, but i’ll explain my issues with the project as it stands below. Revolution's state is also explained below.

I can’t work with Fusion anymore. The program bugs the life out of me and attempting to get anything done in it takes much longer than it has any right to. Using other software such as Game Maker and Unity has really brought home to me just how crap Fusion is at its job. You can’t collaborate properly in it, tiling levels takes ages since it’s an object based tile system rather than... you know, tiles. There’s no parent objects, it has incredibly weird quirks, global code barely works, and you even need workarounds to initialize floats in objects. Simply put I don’t want to use it to make games anymore.

Work hasn’t totally stopped, I have continued to work on the graphical assets for QR2, as well as level plans and documents.

To that end - the current plan for QR2 is this: Once the MaGMML3 engine is in a stable state, I’ll “borrow” it, and start porting QR2 over to Game Maker and work on it there.

That’s why I state this level as shown in the video is a work in progress. Whilst I’m fairly happy with my Robot Master stages, this one probably could do with some work, and definitely needs its difficulty toning down. Shadow Man, Stone Man and Yokai Devil are monsters of bosses and for a stage with so many of them... it’s a tad much.

This all leaves me with the state of Mega Man Revolution.
I’ll need a video to itself to address the issues with this, but it has the same “Can’t stand the software anymore” and “I really miss collaborating with people” problem as QR2: compounded by the fact I’m forced to use an old version of Fusion because newer versions simply aren’t compatible with Revo’s source code.

All else I have to say about Revo is this: Don’t hype yourself up over it. It’s a reworking of a 10 year old fan game and if my work on MaGMML2 has hyped you up over it being this spectacular work - don’t. When-ever it releases, if your expectations are kept in check, you should still enjoy it, but it isn’t up to my current quality standards and I don’t have it in me to remake the game for a third time. I ain’t phoning it in or anything but... still. Keep it in check.

Last thing to address regarding my own vanishing from social networks and Discord - I’m doing better than I was... but this latest depression spiral hit me hard. The demons decided they wanted back in, and I’m still recovering as it’s been a shock to the system.
I won’t go into any details but I needed to drop everything for a while. Anyone who knows anymore of my past history will probably know exactly what’s been going on with my mental state. I’ve been seeking help. I still don’t know when I’ll rejoin Discord but hopefully it’ll be soon.

If you’ve read up this far, sorry for the bummer. Enjoy the video and what I thought was a good idea at the time.

Also I have no idea why this video decided not to record at 60fps... what the hell Bandicam!?

Видео Quint's Revenge 2 - Robot Museum Preview канала ACESpark
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28 апреля 2018 г. 14:11:33
00:07:35
Яндекс.Метрика