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How The OLD SRN TRIO Placed 21ST In The TRIO CASH CUP **FULLY EXPLAINED, NOTES IN DESCRIPTION**

------------------- NOTES BELOW! ------------------
[00:20] - Two pair up and play shotguns close together, one of our teammates plays solo and AR pressures from flank
[00:30] - 3v1, space close to teammates and he has no chance... 3v1 is a won fight
[01:10] - claim height whenever its free, enemy didn't contest... height is free AR damage
[01:20] - we notice isolated enemy far from his teammates, we 2v1 him... hit him 57 earlier too.
[01:30] - I shouldn't be looting here... help teammates first
[01:45] - Playing slow to start... 3v3 with no advantage
[01:50] - 3v2, we can play a little faster to look to end fight fast
[02:55] - We own height securely now, we can start to aggress together from above
[03:24] - We hit RPG on two enemies, need to pressure hard to not let them heal
[03:58] - Playing safe side - the third parties can't see me.
[04:40] - Focusing same target, gets the kill easier
[05:35] - Look to connect builds wherever you can, makes height safer
[05:50] - Constantly spamming AR if you have ammo can maximize your kills... focus same target as well.
[07:48] - 2v3 means we are most likely looking to requeue into a new game... rebooting usually leaves your game scuffed.
[08:23] - We can afford to play aggressive for kills here, this game is a throwaway.
[09:10] - 2 alive, need surge, and need an impact for mats... best way to do ALL this is to steal a tarp from behind and fight
[09:20] - opening wide for any free AR surge... and also let teams get ahead of us so that we can enter a tarp from behind
[10:00] - AR shots are loud... pickaxing is more silent. The enemy trio noticed us :(
[10:53] - Surge tags, get all the free ones you can.
[11:30] - We need to push hard on this snipe, it'll be a 2v2 for 5-10 seconds if we can get in fast... best chance we have.
[11:40] - We play too slow and get nothing here.
[12:10] - I take too much free damage, definitely avoidable. Need to build preemptively.
[12:36] - Using tree to cut line of sight from electric tower
[13:02] - Need to be 360'ing as a habit... would have noticed this team trailing me.
[13:38] - Always look to do this safely in 5th zone, especially on wood builds.
[15:01] - We needed to drop down earlier, 2v3 is easier to win if we engage and get first surprise shot on them
[15:55] - Chasing teammates because man advantage, and we get free surge damage
[16:40] - A lot of third parties, we need to take our time here.
[16:55] - Unlucky :( shouldn't have bouncered like that
[17:10] - Bucktee needed to disengage earlier and come hold box while Death revives... maybe would have worked? not sure.
[17:55] - Exposed to height, should have taken time and held build pieces to defend while moving towards team
[19:00] - Really good fight here, the enemies look committed to the previous fight, so they are weak on HP / loot
[20:16] - Pressuring with AR here because I see my teammates smacking on same box... AR will help a ton here
[21:00] - We only have height advantage, no HP tags or anything... I play too fast here for the situation and get boxed.
[21:05] - I trade 1 for 1, but bad play nonetheless... should have played slower.
[21:38] - Leader & Follower setup... I constantly comm to Bucktee that I'm on him so he knows he can play aggressive...
[22:38] - NEED to help death here, being stuck in same box as enemy means first teammate to rush to that box wins fight entirely
[23:15] - I jump on Bucktee here, I see that he's about to be boxed but if I'm in the same box as him, we can fight the HP trade.
[24:00] - Thought it was a solo, bad assumption to make... died to 1v2, bad play.
[24:05] - Need to keep track of where teammates are behind me.
[24:50] - Using wood early, save hard mats for later. We're not under any pressure in early 1st moving.
[25:15] - End of every moving, need to ask for mats refresh
[25:30] - I don't go through our old tarp... could be enemies inside? + leaving it will be very hard
[25:36] - North side of moving is deadside, so we need to reroute our tarp that way, even if it takes up more mats.
[25:41] - Makes getting up hill easier because we have more space, and keeps us safer.
[25:46] - Ensuring we have three alive is how we succeed in endgame... very important.
[25:50] - Understanding how much mats we have as a trio is important, tells you when you need an impact desperately.
[25:55] - Making a play together is important. Comms are key for this, give your team BUFFER time to react.
[26:12] - Big impact, we can play north side of zone again... this is deadside.
[26:20] - Sorting out healoff items + staying ALL THE WAY AHEAD. Claiming a path is key for survival.
[27:25] - This solo kills off two of us... but being in our builds reduces third party chances and gives Bucktee time to heal.
[27:30] - Dead people need to comm ALL info. Be helpful.
[27:45] - Comming Top X is important, helps Bucktee make better decisions
[27:50] - Hitting top 2 placement is huge, gives us 4 extra points. Important threshold to hit in all endgames, MINIMUM.

Видео How The OLD SRN TRIO Placed 21ST In The TRIO CASH CUP **FULLY EXPLAINED, NOTES IN DESCRIPTION** канала Zykoma
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29 июля 2021 г. 4:56:02
00:28:17
Яндекс.Метрика