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Firing Virtual Functions Instead of Template Functions in C+ + Factory Design

Learn how to successfully implement virtual function replacement strategies in C+ + for specific types while working with templates and factory design patterns.
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This video is based on the question https://stackoverflow.com/q/66018766/ asked by the user 'audi02' ( https://stackoverflow.com/u/1985409/ ) and on the answer https://stackoverflow.com/a/66025926/ provided by the user 'audi02' ( https://stackoverflow.com/u/1985409/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Firing virtual function instead of member template function with variadic arguments, for specific types

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Firing Virtual Functions Instead of Template Functions in C+ + Factory Design

When working with C+ + , particularly when employing templates and factory patterns, you may encounter scenarios where you want to fire a virtual function rather than relying on a member template function. This is especially true when dealing with specific types that require different handling. The challenge is to seamlessly integrate both methods without losing the benefits of each approach. In this post, we will break down how to tackle this issue and explore a working solution.

Understanding the Problem

The issue arises when a template member function is called by default for all types, instead of utilizing specialized virtual functions for certain ones. For example, consider the following factory class where we want objects of specific types (like A and C) to use designated virtual functions instead of the generic template function.

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The Challenge

In the above implementation, invoking create<A>(4, "Test") will always trigger the template function rather than the designated virtual function for type A. Thus, the need arises to find a way to favor the virtual functions for specific types while still retaining the versatility of template functions.

A Step-by-Step Solution

1. Revisit the Factory Structure

To start addressing the problem, we’ll structure our factory differently. Below is a basic setup where we keep the factory template function private, allowing a dedicated creator class to interact with it.

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2. Implementing Object Creation

Next, we declare the types we wish to create. For the sake of the example, let’s consider three types: A, B, and C.

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3. Adding Virtual Functions

Now, we need to redefine our Factory class to include specific virtual functions for A and C. In this step, we'll also ensure these functions can be invoked properly.

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4. Finally, Rework the Creator Class

Update the Creator class to properly call these virtual functions, allowing them to be recognized based on their specific parameter needs.

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5. Confirming It Works

By utilizing logic to differentiate between template functions and specific virtual functions, we can confirm that objects A, B, and C are created correctly without colliding with template calls.

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Final Words

The process of dealing with the interaction between template functions and virtual functions can be cumbersome. However, by structuring your factory and creator classes effectively, you can maintain the flexibility of templates while enforcing specific behavior for certain types through virtual functions.

Following these steps helps you not only streamline your code but also enhance the clarity and maintainability of your designs. Happy coding!

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