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Self Balanced Quadruped Adaptive to Body Shape Change

Here we show that how a self-balanced quadruped character simulated by DeepMotion Avatar adapts to dynamic body change. In this case we made his right rear leg 60% of the normal length. Without any adjustment to the balance and locomotion parameters the dog still limps around as best as he can. This demonstrates the potential of generating a large variety of physics-based animations by tweaking a small set of properties of the rig.

DeepMotion
http://www.deepmotion.com/
Leading artificial intelligence driven, physics-based animation to new heights.

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Видео Self Balanced Quadruped Adaptive to Body Shape Change канала DeepMotion
Яндекс.Метрика

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