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The Art and Design of The Tower

The video covers building "The Tower" with Godot in just two weeks. The topics covered include team management, design documentation, environment art, character design, music composition and audio systems, enemy behaviour, development setbacks, overcoming difficulties with animated .fbx imports, sound design all set to a suite of themes that I composed for the game.

My roles:
Art Lead
Animation
Music
SFX
Narrative
Level Design
Voice Actor
Cutscenes

Software Used:
Game Engine: #godot
DAW: #reason and Adobe Audition
VSTs and Sound Design: @Cableguys ShaperBox 3, various @spitfireaudiollp and #kontaktinstruments instruments
Character Modelling: @reallusion CC4
Environment, Hard Surface Modelling and Animation: #c4d with @INSYDIUMLTD Fused
Textures and Materials: Adobe Photoshop and #materialmaker
Video Editing and Colour Grade: DaVinci Resolve
Chapters:
00:00 - Introduction
00:16 - Design Documentation and The Island Part 1
02:13 - Disaster Strikes and the Island Part 2
04:16 - Designing the Antagonist
05:06 - Texturing Benny
06:50 - Character Animation and Sound Design
09:18 - Music Composition and Audio System
10:49 - Cutscenes and Narrative

Видео The Art and Design of The Tower канала the GABA ghoul
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