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Building Procedural Foliage on a Planet in UE5 — Biome-Aware Vegetation System — PlanetGen EP.3

📖 WHAT THIS VIDEO COVERS
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How to populate a spherical planet with biome-aware trees, grass, and ground cover in Unreal Engine 5 — same assets as flat terrain, zero reconfiguration.
I break down how foliage placement works on a sphere: aligning every instance to the planet surface, computing surface normals from height gradients, and streaming dense grass without a startup hitch.
✓ Biome-aware placement — vertex color channels drive tree, rock, and snow zones
✓ Sphere orientation — align to sphere normal, not world up
✓ Surface normals from height gradient — grass tilts naturally on slopes
✓ HISM foliage — clustered trees and rocks with jitter placement
✓ ISM grass — thousands of instances, bilinear interpolation, no extra noise sampling
✓ GrassViewDistance — the critical setting that keeps performance solid
✓ Async foliage build — thread pool scatter, zero frame stalls
✓ Data asset reuse — configure once, works on flat and spherical terrain
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🌍 GET PLANETGEN
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► Get it on FAB: https://www.fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► Project File: https://www.patreon.com/posts/157863513
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🌍 GET WORLDGEN V1.6 (Flat Terrain)
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► Get it on FAB: https://www.fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Free Playable Demo: https://www.patreon.com/posts/156846235
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🎮 SUPPORT & COMMUNITY
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► Patreon (project files, early access): https://www.patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: https://www.youtube.com/codelikeme
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#UnrealEngine #UE5 #ProceduralGeneration #PlanetGeneration #SphericalTerrain #GameDev #IndieDev #OpenWorld #UE5Tutorial #ProceduralFoliage #TerrainStreaming #UnrealEngine5 #CppPlugin #InfiniteWorlds #BiomeSystem

Видео Building Procedural Foliage on a Planet in UE5 — Biome-Aware Vegetation System — PlanetGen EP.3 канала CodeLikeMe
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