Fire Aura VFX - Houdini & Nuke - Full Course
► Download Project Files:
https://voxyde.com/courses/fire-aura-fx/
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➡️Join our discord: https://discord.gg/euBMDkt4
Socials:
➡️Instagram: https://www.instagram.com/voxyde/
➡️TikTok: https://www.tiktok.com/@voxyde_vfx
➡️Twitter: https://twitter.com/VoxydeVFX
➡️Facebook: https://www.facebook.com/Voxyde
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In this course we're going to learn all about controlling particle & smoke simulations.
We'll start off by splicing together multiple particle simulations that we can use as a pyro source.
We're going to source in all particles to create density and velocities inside a pyro simulation.
We're also going to create custom velocity fields and use divergence to art direct smoke.
Using the pyro sim we can advect the particles in the final simulation. Here we leverage the power of SDFs to further control the movement in a natural and organic way
I'm going to show you some quick and easy way to color the particles and get a cool magical look
I'll also show you a quick and easy setup to create embers, and also a fire wall that serves as a background layer
In the comp section we'll bring all our renders together.
We'll go over best practices and some of my favorite nodes and workflows that I use on a daily basis.
DOWNLOADS
This download contains the Houdini and Nuke project files. You can also grab the renders from the link provided in the zip archive!
► Chapters:
00:00:00 - 00:00:46 : Trailer
00:00:46 - 00:08:36 : Overview
00:08:36 - 00:16:58 : Demo - SDF Divergence
00:16:58 - 00:25:33 : First Sim - Simple Wind
00:25:33 - 00:35:49 : Second Sim - Particle Flow
00:35:49 - 00:40:58 : Third Sim - Head Source
00:40:58 - 00:48:43 : Final Sim - Goal Vector
00:48:43 - 00:55:52 : Final Sim - Pull Vector
00:55:52 - 01:02:34 : Refine Sim & Fuse
01:02:34 - 01:09:25 : Pyro Setup
01:09:25 - 01:16:27 : Pyro Refine
01:16:27 - 01:24:00 : Divergence with SDF
01:24:00 - 01:31:36 : Advect Particles
01:31:36 - 01:38:33 : Guide Particles
01:38:33 - 01:45:06 : Color & Final Touches
01:45:06 - 01:54:18 : Embers - POP Simulation
01:54:18 - 02:01:36 : Embers - Base Shape & Attributes
02:01:36 - 02:09:12 : Embers - Randomize Shape
02:09:12 - 02:12:29 : FireWall
02:12:29 - 02:22:03 : Materials & Render Settings
02:22:03 - 02:30:59 : Background & Character AOVs
02:30:59 - 02:38:03 : Adding Fire & Glow
02:38:03 - 02:44:35 : Embers & Post Process
Видео Fire Aura VFX - Houdini & Nuke - Full Course канала Voxyde VFX
https://voxyde.com/courses/fire-aura-fx/
------------------------------------------------------
➡️Join our discord: https://discord.gg/euBMDkt4
Socials:
➡️Instagram: https://www.instagram.com/voxyde/
➡️TikTok: https://www.tiktok.com/@voxyde_vfx
➡️Twitter: https://twitter.com/VoxydeVFX
➡️Facebook: https://www.facebook.com/Voxyde
-----------------------------------------------------------
In this course we're going to learn all about controlling particle & smoke simulations.
We'll start off by splicing together multiple particle simulations that we can use as a pyro source.
We're going to source in all particles to create density and velocities inside a pyro simulation.
We're also going to create custom velocity fields and use divergence to art direct smoke.
Using the pyro sim we can advect the particles in the final simulation. Here we leverage the power of SDFs to further control the movement in a natural and organic way
I'm going to show you some quick and easy way to color the particles and get a cool magical look
I'll also show you a quick and easy setup to create embers, and also a fire wall that serves as a background layer
In the comp section we'll bring all our renders together.
We'll go over best practices and some of my favorite nodes and workflows that I use on a daily basis.
DOWNLOADS
This download contains the Houdini and Nuke project files. You can also grab the renders from the link provided in the zip archive!
► Chapters:
00:00:00 - 00:00:46 : Trailer
00:00:46 - 00:08:36 : Overview
00:08:36 - 00:16:58 : Demo - SDF Divergence
00:16:58 - 00:25:33 : First Sim - Simple Wind
00:25:33 - 00:35:49 : Second Sim - Particle Flow
00:35:49 - 00:40:58 : Third Sim - Head Source
00:40:58 - 00:48:43 : Final Sim - Goal Vector
00:48:43 - 00:55:52 : Final Sim - Pull Vector
00:55:52 - 01:02:34 : Refine Sim & Fuse
01:02:34 - 01:09:25 : Pyro Setup
01:09:25 - 01:16:27 : Pyro Refine
01:16:27 - 01:24:00 : Divergence with SDF
01:24:00 - 01:31:36 : Advect Particles
01:31:36 - 01:38:33 : Guide Particles
01:38:33 - 01:45:06 : Color & Final Touches
01:45:06 - 01:54:18 : Embers - POP Simulation
01:54:18 - 02:01:36 : Embers - Base Shape & Attributes
02:01:36 - 02:09:12 : Embers - Randomize Shape
02:09:12 - 02:12:29 : FireWall
02:12:29 - 02:22:03 : Materials & Render Settings
02:22:03 - 02:30:59 : Background & Character AOVs
02:30:59 - 02:38:03 : Adding Fire & Glow
02:38:03 - 02:44:35 : Embers & Post Process
Видео Fire Aura VFX - Houdini & Nuke - Full Course канала Voxyde VFX
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