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GTA:V Custom Mapping - MLOs & Interiors Walkthrough

This guide exists to teach you how to create a custom interior, MLO, or building for GTA:V. Using tools such as Codewalker, 3DS Max, and many others. In this description, you can find basic documentation from various GTA:V mappers who have kept their secrets mostly hidden and nearly impossible to find. This video exposes those practices and allows beginners such as yourself to learn the process of creating a custom interior, mlo, or building in GTA:V for FiveM, RAGE:MP, and alt:V.

Google Document has moved to: https://altv.stuyk.com/

alt:V Official: https://www.altv.mp/
alt:V Unofficial Documentation: https://altv.stuyk.com/

4:00 Codewalker building/entity selection.
3:50 - export building
4:00 - export folders set up
4:40 - Collisions (ybn)
6:39 - Occlusions (identifying in codewalker, and removing via xml)
10:00 - 3ds max edits - .obn edit.
11:35 - Door removal from collision
14:00 - Import in game model to edit door
15:43 - Set up DLC pack
17:20 - RPF file
18:00 - edit 'content.xml'
19:00 - Dlc folder
19:25 - Import files
25:56 - Create [Resource] to test/verify.
30:00 - Starts interior
33:34 - Wall creation
35:50 - Door hole cut
43:29 - Materials/textures
45:08 - UVW Mapping
48:40 - Collisions
50:10 - Exporting - GIMS evo
51:30 - Schematic view - sort/layer/connect
55:20 - Modify mlo and ytyp +manifest
57:50 - Portal (doorway vertex coordinates)
1:00:43 - Bringing assets in game.
1:04:00 - Saving Ymap - adding entites
1:05:08 - Adding door - change model (rpf explorer)
1:06:00 - Saving
1:07:00 - Adding to resource - testing live.
1:09:40 - Vertex Painting

Видео GTA:V Custom Mapping - MLOs & Interiors Walkthrough канала Stuyk
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14 марта 2020 г. 0:09:17
01:14:35
Яндекс.Метрика