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Smooth Surfaces in 3ds Max: Edit Normals for Realistic Lighting!

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Learn how to use the Edit Normals modifier in 3ds Max to control light interactions and create smoother surfaces. This technique is perfect for enhancing realism by blending reflections, like merging a grass plane with the ground. Edit Normals offers an easy way to smooth objects without increasing polygon count, ideal for optimizing your 3D models.

3ds Max, Edit Normals, light interaction, surface smoothing, reflection blending, 3D realism, polygon optimization, grass plane, 3D modeling, 3ds Max tutorial, normal editing, realistic rendering

Видео Smooth Surfaces in 3ds Max: Edit Normals for Realistic Lighting! канала Jake Denham
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