Got a better run in hard difficulty
By no means is this gameplay even close to final. The bots can't even get into range for certain weapons, which is why the rail cannon feels so overpowered.
Видео Got a better run in hard difficulty канала RoboJ05
Видео Got a better run in hard difficulty канала RoboJ05
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Gameplay tip: RAM INTO ENEMIESNew mechanics and updated playthrough of the test missionWishful ThinkingOrbital Control Module ShowcaseRandom Arms UpdateQuirks of Game TestingBots Can Dodge Now #indiegamedev #AstralRuin #spaceshooterNew Cannon ModelBots Can Now DodgeDialogue System TestInterloper of The Void SAMPLE (NOT FINAL)3D Particle Skybox UpgradeEnemy Patrols and DetectionI brought debris backBots Can Dodge Now #indiegamedev #AstralRuin #spaceshooterInterloper of The Void War ThemeDevlog - Update with the code sortTrying to get a good barrel role effect.So I followed some advice on music writingUpgrading my 3D pathfinder to multiple meshes