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JitterTed's TDD Game: Online - Episode 2: "Planning Rewrite" (Java, Spring, Hexagonal Architecture)

This is Episode #2, where I refined the state machine and then start planning out what I need to get the game to a playable state. After enough planning, we move to test-driving the code from scratch, starting with a GameCreator.

I'm developing the online version of JitterTed's TDD Game (see https://tdd.cards for the physical game) 100% live in front of viewers.

Tech Stack: Java with Spring Boot, Spring MVC and (eventually HTMX), JUnit testing via TDD, and architected according to Testable (Hexagonal) Architecture principles.

You can find the code on GitHub at: https://github.com/jitterted/tdd-game and look through the commits to see the progress made in the videos. You can also find me on Twitter: @jitterted https://twitter.com/jitterted

These videos are from my live coding that you can find on Twitch: https://JitterTed.Stream

You can discuss this on my Discord: https://ted.dev/discord

Other episodes in this series: https://www.youtube.com/playlist?list=PLBHctPrH7Z2_p472Lko8GmMG7UFAfWGWK

Видео JitterTed's TDD Game: Online - Episode 2: "Planning Rewrite" (Java, Spring, Hexagonal Architecture) канала JitterTed
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