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Metal Gear Rising Revengeance: Improved Sundowner & Sam

CHAPTERS
0:00 – Sundowner
6:55 – Samuel

An overhaul of old improved Sundowner and Sam. Here's some general commentary:
SUNDOWNER
More balanced health pool, character speed is much more akin to default Sundowner with some exceptions (eg: recovery is fast but not by a lot; some attacks are faster so Sundowner doesn't look like a cripple and effects have been adjusted to the new speed), aggression has been increased, phase 1 Sundowner takes little damage but can be forced into second phase very early. On second phase, Sundowner can only be stunned by a perfect parry (damage has been reduced so it doesn't one shot on revengeance) giving you an opening to combo and deal significant damage. Pole attack is unblockable with a better visual cue than before.
SAMUEL
Like old improved Sam, he's faster but not to an absurd level, he's much more relentless instead. More visual effects on some attacks to make them look cooler. Originally, I wanted improved Sam to use style switcher for some more variety but unfortunately it doesn't work on the new version and I don't want to limit mod compatibility. Unlike Sundowner, Sam doesn't have a DT style aura but his sword will have electricity when entering phase 3. I felt a blood red DT aura for Sundowner was fitting (Mistral and Armstrong will have one too with different colors, while Monsoon has his purple magnetic mode). Unlike previous versions, Sam can be combo'd in air again but after some damage he will break the stun by escaping to avoid stun locking.

Mod will updated on Nexus.
MGS4 Raiden coat: https://www.nexusmods.com/metalgearrisingrevengeance/mods/469

Видео Metal Gear Rising Revengeance: Improved Sundowner & Sam канала Sp00ky
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28 декабря 2023 г. 3:48:04
00:13:27
Яндекс.Метрика